-#include "globals.h"
+// $Id$
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include "app/globals.h"
#include "scene.h"
#include "player.h"
#include "badguy.h"
#include "gameobjs.h"
#include "special.h"
#include "resources.h"
-
-texture_type img_waves[3];
-texture_type img_water;
-texture_type img_pole;
-texture_type img_poletop;
-texture_type img_flag[2];
-texture_type img_cloud[2][4];
-
-texture_type img_box_full;
-texture_type img_box_empty;
-texture_type img_mints;
-texture_type img_coffee;
-texture_type img_super_bkgd;
-texture_type img_red_glow;
-
+#include "special/sprite_manager.h"
+#include "audio/sound_manager.h"
+#include "app/setup.h"
+#include "door.h"
+#include "gui/button.h"
+
+Surface* img_waves[3];
+Surface* img_water;
+Surface* img_pole;
+Surface* img_poletop;
+Surface* img_flag[2];
+Surface* img_cloud[2][4];
+Surface* img_distro[4];
+
+Menu* main_menu = 0;
+Menu* game_menu = 0;
+Menu* options_menu = 0;
+Menu* options_keys_menu = 0;
+Menu* options_joystick_menu = 0;
+Menu* highscore_menu = 0;
+Menu* load_game_menu = 0;
+Menu* save_game_menu = 0;
+Menu* contrib_menu = 0;
+Menu* contrib_subset_menu = 0;
+
+MusicRef herring_song;
+MusicRef level_end_song;
+
+SpriteManager* sprite_manager = 0;
+SoundManager* sound_manager = 0;
+
+char * soundfilenames[NUM_SOUNDS] = {
+ "/sounds/jump.wav",
+ "/sounds/bigjump.wav",
+ "/sounds/skid.wav",
+ "/sounds/coin.wav",
+ "/sounds/invincible.wav",
+ "/sounds/brick.wav",
+ "/sounds/hurt.wav",
+ "/sounds/squish.wav",
+ "/sounds/fall.wav",
+ "/sounds/ricochet.wav",
+ "/sounds/bump-upgrade.wav",
+ "/sounds/upgrade.wav",
+ "/sounds/grow.wav",
+ "/sounds/fire-flower.wav",
+ "/sounds/shoot.wav",
+ "/sounds/lifeup.wav",
+ "/sounds/stomp.wav",
+ "/sounds/kick.wav",
+ "/sounds/explosion.wav",
+ "/sounds/warp.wav",
+ "/sounds/fireworks.wav"
+ };
+
+
+Font* gold_text;
+Font* blue_text;
+Font* gray_text;
+Font* yellow_nums;
+Font* white_text;
+Font* white_small_text;
+Font* white_big_text;
+
/* Load graphics/sounds shared between all levels: */
void loadshared()
{
- int i;
-
- /* Tuxes: */
- texture_load(&smalltux_stand_left, datadir + "/images/shared/smalltux-left-6.png", USE_ALPHA);
- texture_load(&smalltux_stand_right, datadir + "/images/shared/smalltux-right-6.png", USE_ALPHA);
-
- texture_load(&smalltux_jump_left, datadir + "/images/shared/smalltux-jump-left.png", USE_ALPHA);
- texture_load(&smalltux_jump_right, datadir + "/images/shared/smalltux-jump-right.png", USE_ALPHA);
-
- tux_right.resize(8);
- texture_load(&tux_right[0], datadir + "/images/shared/smalltux-right-1.png", USE_ALPHA);
- texture_load(&tux_right[1], datadir + "/images/shared/smalltux-right-2.png", USE_ALPHA);
- texture_load(&tux_right[2], datadir + "/images/shared/smalltux-right-3.png", USE_ALPHA);
- texture_load(&tux_right[3], datadir + "/images/shared/smalltux-right-4.png", USE_ALPHA);
- texture_load(&tux_right[4], datadir + "/images/shared/smalltux-right-5.png", USE_ALPHA);
- texture_load(&tux_right[5], datadir + "/images/shared/smalltux-right-6.png", USE_ALPHA);
- texture_load(&tux_right[6], datadir + "/images/shared/smalltux-right-7.png", USE_ALPHA);
- texture_load(&tux_right[7], datadir + "/images/shared/smalltux-right-8.png", USE_ALPHA);
-
- tux_left.resize(8);
- texture_load(&tux_left[0], datadir + "/images/shared/smalltux-left-1.png", USE_ALPHA);
- texture_load(&tux_left[1], datadir + "/images/shared/smalltux-left-2.png", USE_ALPHA);
- texture_load(&tux_left[2], datadir + "/images/shared/smalltux-left-3.png", USE_ALPHA);
- texture_load(&tux_left[3], datadir + "/images/shared/smalltux-left-4.png", USE_ALPHA);
- texture_load(&tux_left[4], datadir + "/images/shared/smalltux-left-5.png", USE_ALPHA);
- texture_load(&tux_left[5], datadir + "/images/shared/smalltux-left-6.png", USE_ALPHA);
- texture_load(&tux_left[6], datadir + "/images/shared/smalltux-left-7.png", USE_ALPHA);
- texture_load(&tux_left[7], datadir + "/images/shared/smalltux-left-8.png", USE_ALPHA);
-
- texture_load(&firetux_right[0], datadir + "/images/shared/firetux-right-0.png", USE_ALPHA);
- texture_load(&firetux_right[1], datadir + "/images/shared/firetux-right-1.png", USE_ALPHA);
- texture_load(&firetux_right[2], datadir + "/images/shared/firetux-right-2.png", USE_ALPHA);
-
- texture_load(&firetux_left[0], datadir + "/images/shared/firetux-left-0.png", USE_ALPHA);
- texture_load(&firetux_left[1], datadir + "/images/shared/firetux-left-1.png", USE_ALPHA);
- texture_load(&firetux_left[2], datadir + "/images/shared/firetux-left-2.png", USE_ALPHA);
-
-
- texture_load(&cape_right[0], datadir + "/images/shared/cape-right-0.png",
- USE_ALPHA);
-
- texture_load(&cape_right[1], datadir + "/images/shared/cape-right-1.png",
- USE_ALPHA);
-
- texture_load(&cape_left[0], datadir + "/images/shared/cape-left-0.png",
- USE_ALPHA);
-
- texture_load(&cape_left[1], datadir + "/images/shared/cape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[0], datadir + "/images/shared/bigtux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[1], datadir + "/images/shared/bigtux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[2], datadir + "/images/shared/bigtux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right_jump, datadir + "/images/shared/bigtux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigtux_left[0], datadir + "/images/shared/bigtux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[1], datadir + "/images/shared/bigtux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[2], datadir + "/images/shared/bigtux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left_jump, datadir + "/images/shared/bigtux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[0], datadir + "/images/shared/bigfiretux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[1], datadir + "/images/shared/bigfiretux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[2], datadir + "/images/shared/bigfiretux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right_jump, datadir + "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigfiretux_left[0], datadir + "/images/shared/bigfiretux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[1], datadir + "/images/shared/bigfiretux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[2], datadir + "/images/shared/bigfiretux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left_jump, datadir + "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
- texture_load(&ducktux_right, datadir +
- "/images/shared/ducktux-right.png",
- USE_ALPHA);
+ /* Load global images: */
+ gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
+ blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
+ white_text = new Font(datadir + "/images/fonts/white.png",
+ Font::TEXT, 16,18);
+ gray_text = new Font(datadir + "/images/fonts/gray.png",
+ Font::TEXT, 16,18);
+ white_small_text = new Font(datadir + "/images/fonts/white-small.png",
+ Font::TEXT, 8,9, 1);
+ white_big_text = new Font(datadir + "/images/fonts/white-big.png",
+ Font::TEXT, 20,22, 3);
+ yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
+ Font::NUM, 32,32);
+
+ Menu::default_font = white_text;
+ Menu::active_font = blue_text;
+ Menu::deactive_font = gray_text;
+ Menu::label_font = white_big_text;
+ Menu::field_font = gold_text;
+
+ Button::info_font = white_small_text;
- texture_load(&ducktux_left, datadir +
- "/images/shared/ducktux-left.png",
- USE_ALPHA);
-
- texture_load(&skidtux_right, datadir +
- "/images/shared/skidtux-right.png",
- USE_ALPHA);
-
- texture_load(&skidtux_left, datadir +
- "/images/shared/skidtux-left.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_right, datadir +
- "/images/shared/duckfiretux-right.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_left, datadir +
- "/images/shared/duckfiretux-left.png",
- USE_ALPHA);
-
- texture_load(&skidfiretux_right, datadir +
- "/images/shared/skidfiretux-right.png",
- USE_ALPHA);
+ int i;
- texture_load(&skidfiretux_left, datadir +
- "/images/shared/skidfiretux-left.png",
- USE_ALPHA);
+ sprite_manager = new SpriteManager(datadir + "/images/supertux.strf");
+ /* Tuxes: */
+ smalltux_star = sprite_manager->load("smalltux-star");
+ bigtux_star = sprite_manager->load("bigtux-star");
+ smalltux_gameover = sprite_manager->load("smalltux-gameover");
- /* Boxes: */
+ char img_name[1024];
+ for (int i = 0; i < GROWING_FRAMES; i++)
+ {
+ sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
+ growingtux_left[i] = new Surface(img_name, true);
- texture_load(&img_box_full, datadir + "/images/shared/box-full.png",
- IGNORE_ALPHA);
- texture_load(&img_box_empty, datadir + "/images/shared/box-empty.png",
- IGNORE_ALPHA);
+ sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
+ growingtux_right[i] = new Surface(img_name, true);
+ }
+ small_tux = new TuxBodyParts();
+ small_tux->head = NULL;
+ small_tux->body = sprite_manager->load("small-tux-body");
+ small_tux->arms = sprite_manager->load("small-tux-arms");
+ small_tux->feet = NULL;
+
+ big_tux = new TuxBodyParts();
+ big_tux->head = sprite_manager->load("big-tux-head");
+ big_tux->body = sprite_manager->load("big-tux-body");
+ big_tux->arms = sprite_manager->load("big-tux-arms");
+ big_tux->feet = sprite_manager->load("big-tux-feet");
+
+ fire_tux = new TuxBodyParts();
+ fire_tux->head = sprite_manager->load("big-fire-tux-head");
+ fire_tux->body = sprite_manager->load("big-tux-body");
+ fire_tux->arms = sprite_manager->load("big-tux-arms");
+ fire_tux->feet = sprite_manager->load("big-tux-feet");
+
+ ice_tux = new TuxBodyParts();
+ ice_tux->head = sprite_manager->load("big-tux-head");
+ ice_tux->body = sprite_manager->load("big-tux-body");
+ ice_tux->arms = sprite_manager->load("big-tux-arms");
+ ice_tux->feet = sprite_manager->load("big-tux-feet");
/* Water: */
+ img_water = new Surface(datadir + "/images/shared/water.png", false);
+ img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
+ true);
- texture_load(&img_water, datadir + "/images/shared/water.png", IGNORE_ALPHA);
+ img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
+ true);
- texture_load(&img_waves[0], datadir + "/images/shared/waves-0.png",
- USE_ALPHA);
- texture_load(&img_waves[1], datadir + "/images/shared/waves-1.png",
- USE_ALPHA);
-
- texture_load(&img_waves[2], datadir + "/images/shared/waves-2.png",
- USE_ALPHA);
+ img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
+ true);
/* Pole: */
- texture_load(&img_pole, datadir + "/images/shared/pole.png", USE_ALPHA);
- texture_load(&img_poletop, datadir + "/images/shared/poletop.png",
- USE_ALPHA);
+ img_pole = new Surface(datadir + "/images/shared/pole.png", true);
+ img_poletop = new Surface(datadir + "/images/shared/poletop.png",
+ true);
/* Flag: */
- texture_load(&img_flag[0], datadir + "/images/shared/flag-0.png",
- USE_ALPHA);
- texture_load(&img_flag[1], datadir + "/images/shared/flag-1.png",
- USE_ALPHA);
+ img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
+ true);
+ img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
+ true);
/* Cloud: */
- texture_load(&img_cloud[0][0], datadir + "/images/shared/cloud-00.png",
- USE_ALPHA);
+ img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
+ true);
- texture_load(&img_cloud[0][1], datadir + "/images/shared/cloud-01.png",
- USE_ALPHA);
+ img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
+ true);
- texture_load(&img_cloud[0][2], datadir + "/images/shared/cloud-02.png",
- USE_ALPHA);
+ img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
+ true);
- texture_load(&img_cloud[0][3], datadir + "/images/shared/cloud-03.png",
- USE_ALPHA);
+ img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
+ true);
- texture_load(&img_cloud[1][0], datadir + "/images/shared/cloud-10.png",
- USE_ALPHA);
+ img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
+ true);
- texture_load(&img_cloud[1][1], datadir + "/images/shared/cloud-11.png",
- USE_ALPHA);
+ img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
+ true);
- texture_load(&img_cloud[1][2], datadir + "/images/shared/cloud-12.png",
- USE_ALPHA);
+ img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
+ true);
- texture_load(&img_cloud[1][3], datadir + "/images/shared/cloud-13.png",
- USE_ALPHA);
+ img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
+ true);
/* Bad guys: */
load_badguy_gfx();
/* Upgrades: */
+ load_special_gfx();
- texture_load(&img_mints, datadir + "/images/shared/mints.png", USE_ALPHA);
- texture_load(&img_coffee, datadir + "/images/shared/coffee.png", USE_ALPHA);
-
-
- /* Weapons: */
-
- texture_load(&img_bullet, datadir + "/images/shared/bullet.png", USE_ALPHA);
-
- texture_load(&img_red_glow, datadir + "/images/shared/red-glow.png",
- USE_ALPHA);
-
+ /* Objects */
+ load_object_gfx();
+ // load the door object graphics:
+ door = sprite_manager->load("door");
+ for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
+ {
+ sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
+ door_opening[i] = new Surface(img_name, true);
+ }
/* Distros: */
- texture_load(&img_distro[0], datadir + "/images/shared/distro-0.png",
- USE_ALPHA);
+ img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
+ true);
- texture_load(&img_distro[1], datadir + "/images/shared/distro-1.png",
- USE_ALPHA);
+ img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
+ true);
- texture_load(&img_distro[2], datadir + "/images/shared/distro-2.png",
- USE_ALPHA);
+ img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
+ true);
- texture_load(&img_distro[3], datadir + "/images/shared/distro-3.png",
- USE_ALPHA);
+ img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
+ true);
/* Tux life: */
- texture_load(&tux_life, datadir + "/images/shared/tux-life.png",
- USE_ALPHA);
-
- /* Herring: */
-
- texture_load(&img_golden_herring, datadir + "/images/shared/golden-herring.png",
- USE_ALPHA);
-
-
- /* Super background: */
-
- texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
- IGNORE_ALPHA);
-
+ tux_life = new Surface(datadir + "/images/shared/tux-life.png",
+ true);
/* Sound effects: */
Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
*/
for (i = 0; i < NUM_SOUNDS; i++)
- sounds[i] = load_sound(datadir + soundfilenames[i]);
+ SoundManager::get
+ ()->add_sound(SoundManager::get
+ ()->load_sound(datadir + soundfilenames[i]),i);
/* Herring song */
- herring_song = load_song(datadir + "/music/SALCON.MOD");
+ herring_song = SoundManager::get
+ ()->load_music(datadir + "/music/SALCON.MOD");
+ level_end_song = SoundManager::get
+ ()->load_music(datadir + "/music/leveldone.mod");
}
-
/* Free shared data: */
void unloadshared(void)
{
+ /* Free global images: */
+ delete gold_text;
+ delete white_text;
+ delete blue_text;
+ delete gray_text;
+ delete white_small_text;
+ delete white_big_text;
+ delete yellow_nums;
+
int i;
- for (i = 0; i < 3; i++)
- {
- texture_free(&tux_right[i]);
- texture_free(&tux_left[i]);
- texture_free(&bigtux_right[i]);
- texture_free(&bigtux_left[i]);
- }
-
- texture_free(&bigtux_right_jump);
- texture_free(&bigtux_left_jump);
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&cape_right[i]);
- texture_free(&cape_left[i]);
- texture_free(&bigcape_right[i]);
- texture_free(&bigcape_left[i]);
- }
-
- texture_free(&ducktux_left);
- texture_free(&ducktux_right);
-
- texture_free(&skidtux_left);
- texture_free(&skidtux_right);
-
+ free_special_gfx();
free_badguy_gfx();
- texture_free(&img_box_full);
- texture_free(&img_box_empty);
-
- texture_free(&img_water);
+ delete img_water;
for (i = 0; i < 3; i++)
- texture_free(&img_waves[i]);
+ delete img_waves[i];
- texture_free(&img_pole);
- texture_free(&img_poletop);
+ delete img_pole;
+ delete img_poletop;
for (i = 0; i < 2; i++)
- texture_free(&img_flag[i]);
-
- texture_free(&img_mints);
- texture_free(&img_coffee);
+ delete img_flag[i];
for (i = 0; i < 4; i++)
{
- texture_free(&img_distro[i]);
- texture_free(&img_cloud[0][i]);
- texture_free(&img_cloud[1][i]);
+ delete img_distro[i];
+ delete img_cloud[0][i];
+ delete img_cloud[1][i];
}
- texture_free(&img_golden_herring);
+ delete tux_life;
- for (i = 0; i < NUM_SOUNDS; i++)
- free_chunk(sounds[i]);
+ delete small_tux;
+ delete big_tux;
+ delete fire_tux;
+ delete ice_tux;
+
+ for (int i = 0; i < GROWING_FRAMES; i++)
+ {
+ delete growingtux_left[i];
+ delete growingtux_right[i];
+ }
+
+ // door game object:
+
+ for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
+ delete door_opening[i];
- /* free the herring song */
- free_music( herring_song );
+ delete sprite_manager;
+ sprite_manager = 0;
+ sound_manager = 0;
}
/* EOF */