#include "player.h"
#include "badguy.h"
#include "gameobjs.h"
+#include "special.h"
#include "resources.h"
texture_type img_waves[3];
texture_type img_flag[2];
texture_type img_cloud[2][4];
+texture_type img_box_full;
+texture_type img_box_empty;
+texture_type img_mints;
+texture_type img_coffee;
+texture_type img_red_glow;
+
/* Load graphics/sounds shared between all levels: */
void loadshared()
{
USE_ALPHA);
- /* Super background: */
-
- texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
- IGNORE_ALPHA);
-
-
/* Sound effects: */
/* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
}
/* EOF */
-