texture_type img_box_empty;
texture_type img_mints;
texture_type img_coffee;
-texture_type img_super_bkgd;
texture_type img_red_glow;
/* Load graphics/sounds shared between all levels: */
USE_ALPHA);
- /* Super background: */
-
- texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
- IGNORE_ALPHA);
-
-
/* Sound effects: */
/* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"