Surface* img_flag[2];
Surface* img_cloud[2][4];
-Surface* img_red_glow;
-
MusicRef herring_song;
MusicRef level_end_song;
/* Upgrades: */
load_special_gfx();
- /* Weapons: */
- img_red_glow = new Surface(datadir + "/images/shared/red-glow.png",
- USE_ALPHA);
-
/* Distros: */
img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
USE_ALPHA);
for (i = 0; i < 2; i++)
delete img_flag[i];
- delete img_red_glow;
for (i = 0; i < 4; i++)
{
delete img_distro[i];