// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <config.h>
+
#include "app/globals.h"
-#include "scene.h"
-#include "player.h"
-#include "badguy.h"
-#include "gameobjs.h"
-#include "special.h"
-#include "resources.h"
#include "special/sprite_manager.h"
-#include "audio/sound_manager.h"
#include "app/setup.h"
-#include "door.h"
+#include "gui/menu.h"
#include "gui/button.h"
+#include "scene.h"
+#include "resources.h"
+#include "object/gameobjs.h"
+#include "object/player.h"
Surface* img_waves[3];
Surface* img_water;
MusicRef level_end_song;
SpriteManager* sprite_manager = 0;
-SoundManager* sound_manager = 0;
char * soundfilenames[NUM_SOUNDS] = {
"/sounds/jump.wav",
"/sounds/lifeup.wav",
"/sounds/stomp.wav",
"/sounds/kick.wav",
- "/sounds/explosion.wav"
+ "/sounds/explosion.wav",
+ "/sounds/warp.wav",
+ "/sounds/fireworks.wav"
};
sprite_manager = new SpriteManager(datadir + "/images/supertux.strf");
/* Tuxes: */
- smalltux_star = sprite_manager->load("smalltux-star");
- bigtux_star = sprite_manager->load("bigtux-star");
- smalltux_gameover = sprite_manager->load("smalltux-gameover");
+ smalltux_star = sprite_manager->create("smalltux-star");
+ bigtux_star = sprite_manager->create("bigtux-star");
+ smalltux_gameover = sprite_manager->create("smalltux-gameover");
char img_name[1024];
for (int i = 0; i < GROWING_FRAMES; i++)
}
small_tux = new TuxBodyParts();
- small_tux->head = sprite_manager->load("big-tux-head");
- small_tux->body = sprite_manager->load("big-tux-body");
- small_tux->arms = sprite_manager->load("big-tux-arms");
- small_tux->feet = sprite_manager->load("big-tux-feet");
+ small_tux->head = 0;
+ small_tux->body = sprite_manager->create("small-tux-body");
+ small_tux->arms = sprite_manager->create("small-tux-arms");
+ small_tux->feet = 0;
big_tux = new TuxBodyParts();
- big_tux->head = sprite_manager->load("big-tux-head");
- big_tux->body = sprite_manager->load("big-tux-body");
- big_tux->arms = sprite_manager->load("big-tux-arms");
- big_tux->feet = sprite_manager->load("big-tux-feet");
+ big_tux->head = sprite_manager->create("big-tux-head");
+ big_tux->body = sprite_manager->create("big-tux-body");
+ big_tux->arms = sprite_manager->create("big-tux-arms");
+ big_tux->feet = sprite_manager->create("big-tux-feet");
fire_tux = new TuxBodyParts();
- fire_tux->head = sprite_manager->load("big-fire-tux-head");
- fire_tux->body = sprite_manager->load("big-tux-body");
- fire_tux->arms = sprite_manager->load("big-tux-arms");
- fire_tux->feet = sprite_manager->load("big-tux-feet");
+ fire_tux->head = sprite_manager->create("big-fire-tux-head");
+ fire_tux->body = sprite_manager->create("big-tux-body");
+ fire_tux->arms = sprite_manager->create("big-tux-arms");
+ fire_tux->feet = sprite_manager->create("big-tux-feet");
ice_tux = new TuxBodyParts();
- ice_tux->head = sprite_manager->load("big-tux-head");
- ice_tux->body = sprite_manager->load("big-tux-body");
- ice_tux->arms = sprite_manager->load("big-tux-arms");
- ice_tux->feet = sprite_manager->load("big-tux-feet");
+ ice_tux->head = sprite_manager->create("big-tux-head");
+ ice_tux->body = sprite_manager->create("big-tux-body");
+ ice_tux->arms = sprite_manager->create("big-tux-arms");
+ ice_tux->feet = sprite_manager->create("big-tux-feet");
/* Water: */
img_water = new Surface(datadir + "/images/shared/water.png", false);
img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
true);
-
- /* Bad guys: */
- load_badguy_gfx();
-
- /* Upgrades: */
- load_special_gfx();
-
/* Objects */
load_object_gfx();
- // load the door object graphics:
- door = sprite_manager->load("door");
- for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
- {
- sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
- door_opening[i] = new Surface(img_name, true);
- }
-
/* Distros: */
img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
true);
/* Herring song */
herring_song = SoundManager::get
- ()->load_music(datadir + "/music/SALCON.MOD");
+ ()->load_music(datadir + "/music/salcon.mod");
level_end_song = SoundManager::get
()->load_music(datadir + "/music/leveldone.mod");
}
/* Free shared data: */
void unloadshared(void)
{
+ delete smalltux_star;
+ delete bigtux_star;
+ delete smalltux_gameover;
+
/* Free global images: */
delete gold_text;
delete white_text;
delete white_big_text;
delete yellow_nums;
- int i;
-
- free_special_gfx();
- free_badguy_gfx();
+ free_object_gfx();
delete img_water;
- for (i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
delete img_waves[i];
delete img_pole;
delete img_poletop;
- for (i = 0; i < 2; i++)
+ for (int i = 0; i < 2; i++)
delete img_flag[i];
- for (i = 0; i < 4; i++)
- {
- delete img_distro[i];
- delete img_cloud[0][i];
- delete img_cloud[1][i];
- }
+ for (int i = 0; i < 4; i++) {
+ delete img_distro[i];
+ delete img_cloud[0][i];
+ delete img_cloud[1][i];
+ }
delete tux_life;
delete fire_tux;
delete ice_tux;
- for (int i = 0; i < GROWING_FRAMES; i++)
- {
+ for (int i = 0; i < GROWING_FRAMES; i++) {
delete growingtux_left[i];
delete growingtux_right[i];
}
- // door game object:
-
- for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
- delete door_opening[i];
-
delete sprite_manager;
sprite_manager = 0;
- sound_manager = 0;
}
-/* EOF */
+std::string get_resource_filename(const std::string& resource)
+{
+ std::string filepath = st_dir + resource;
+ if(access(filepath.c_str(), R_OK) == 0)
+ return filepath;
+
+ filepath = datadir + resource;
+ if(access(filepath.c_str(), R_OK) == 0)
+ return filepath;
+
+ std::cerr << "Couldn't find resource: '" << resource << "'." << std::endl;
+ return "";
+}