// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#include <config.h>
-#include "app/globals.h"
-#include "special/sprite_manager.h"
-#include "app/setup.h"
+#include "sprite/sprite_manager.h"
#include "gui/menu.h"
#include "gui/button.h"
-#include "scene.h"
#include "resources.h"
+#include "file_system.h"
#include "tile_manager.h"
#include "object/gameobjs.h"
#include "object/player.h"
-Menu* main_menu = 0;
-Menu* game_menu = 0;
-Menu* options_menu = 0;
-Menu* options_keys_menu = 0;
-Menu* options_joystick_menu = 0;
-Menu* highscore_menu = 0;
-Menu* load_game_menu = 0;
-Menu* save_game_menu = 0;
-Menu* contrib_menu = 0;
-Menu* contrib_subset_menu = 0;
+std::string datadir;
+std::string user_dir;
MusicRef herring_song;
MusicRef level_end_song;
SpriteManager* sprite_manager = 0;
TileManager* tile_manager = 0;
+SoundManager* sound_manager = 0;
-char * soundfilenames[NUM_SOUNDS] = {
- "/sounds/jump.wav",
- "/sounds/bigjump.wav",
- "/sounds/skid.wav",
- "/sounds/coin.wav",
- "/sounds/invincible.wav",
- "/sounds/brick.wav",
- "/sounds/hurt.wav",
- "/sounds/squish.wav",
- "/sounds/fall.wav",
- "/sounds/ricochet.wav",
- "/sounds/bump-upgrade.wav",
- "/sounds/upgrade.wav",
- "/sounds/grow.wav",
- "/sounds/fire-flower.wav",
- "/sounds/shoot.wav",
- "/sounds/lifeup.wav",
- "/sounds/stomp.wav",
- "/sounds/kick.wav",
- "/sounds/explosion.wav",
- "/sounds/warp.wav",
- "/sounds/fireworks.wav"
- };
-
+MouseCursor* mouse_cursor = 0;
Font* gold_text;
Font* blue_text;
Font* white_big_text;
/* Load graphics/sounds shared between all levels: */
-void loadshared()
+void load_shared()
{
+ /* Load GUI/menu images: */
+ checkbox = new Surface(datadir + "/images/status/checkbox.png", true);
+ checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", true);
+ back = new Surface(datadir + "/images/status/back.png", true);
+ arrow_left = new Surface(datadir + "/images/icons/left.png", true);
+ arrow_right = new Surface(datadir + "/images/icons/right.png", true);
+
+ /* Load the mouse-cursor */
+ mouse_cursor = new MouseCursor(datadir + "/images/status/mousecursor.png");
+ MouseCursor::set_current(mouse_cursor);
+
/* Load global images: */
gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
Button::info_font = white_small_text;
- int i;
-
sprite_manager = new SpriteManager(
get_resource_filename("/images/supertux.strf"));
tile_manager = new TileManager("/images/tilesets/supertux.stgt");
true);
/* Sound effects: */
- for (i = 0; i < NUM_SOUNDS; i++)
- SoundManager::get()->add_sound(SoundManager::get
- ()->load_sound(datadir + soundfilenames[i]),i);
+ sound_manager->preload_sound("jump");
+ sound_manager->preload_sound("bigjump");
+ sound_manager->preload_sound("skid");
+ sound_manager->preload_sound("coin");
+ sound_manager->preload_sound("invincible");
+ sound_manager->preload_sound("brick");
+ sound_manager->preload_sound("hurt");
+ sound_manager->preload_sound("squish");
+ sound_manager->preload_sound("fall");
+ sound_manager->preload_sound("ricochet");
+ sound_manager->preload_sound("bump-upgrade");
+ sound_manager->preload_sound("upgrade");
+ sound_manager->preload_sound("grow");
+ sound_manager->preload_sound("fire-flower");
+ sound_manager->preload_sound("shoot");
+ sound_manager->preload_sound("lifeup");
+ sound_manager->preload_sound("stomp");
+ sound_manager->preload_sound("kick");
+ sound_manager->preload_sound("explosion");
+ sound_manager->preload_sound("warp");
+ sound_manager->preload_sound("fireworks");
/* Herring song */
- herring_song = SoundManager::get
- ()->load_music(datadir + "/music/salcon.mod");
- level_end_song = SoundManager::get
- ()->load_music(datadir + "/music/leveldone.mod");
- credits_song = SoundManager::get
- ()->load_music(datadir + "/music/credits.ogg");
+ herring_song = sound_manager->load_music(datadir + "/music/salcon.mod");
+ level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
}
/* Free shared data: */
-void unloadshared(void)
+void unload_shared()
{
/* Free global images: */
delete gold_text;
sprite_manager = 0;
delete tile_manager;
tile_manager = 0;
+
+ /* Free GUI/menu images: */
+ delete checkbox;
+ delete checkbox_checked;
+ delete back;
+ delete arrow_left;
+ delete arrow_right;
+
+ /* Free mouse-cursor */
+ delete mouse_cursor;
}
std::string get_resource_filename(const std::string& resource)
{
- std::string filepath = st_dir + resource;
+ std::string filepath = user_dir + "/" + resource;
if(FileSystem::faccessible(filepath))
return filepath;