#include "object/gameobjs.h"
#include "object/player.h"
-MusicRef herring_song;
-MusicRef level_end_song;
-MusicRef credits_song;
-
SpriteManager* sprite_manager = 0;
TileManager* tile_manager = 0;
SoundManager* sound_manager = 0;
/* Tux life: */
tux_life = new Surface("images/creatures/tux_small/tux-life.png", true);
+#if 0
/* Sound effects: */
sound_manager->preload_sound("jump");
sound_manager->preload_sound("bigjump");
sound_manager->preload_sound("explosion");
sound_manager->preload_sound("warp");
sound_manager->preload_sound("fireworks");
-
- /* Herring song */
- herring_song = sound_manager->load_music("music/salcon.mod");
- level_end_song = sound_manager->load_music("music/leveldone.mod");
+#endif
}
/* Free shared data: */