// $Id$
//
-// SuperTux - A Jump'n Run
+// SuperTux
// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-#include "sprite/sprite_manager.h"
-#include "gui/menu.h"
-#include "gui/button.h"
-#include "resources.h"
-#include "file_system.h"
-#include "tile_manager.h"
-#include "object/gameobjs.h"
-#include "object/player.h"
+#include "sprite/sprite_manager.hpp"
+#include "gui/menu.hpp"
+#include "gui/button.hpp"
+#include "resources.hpp"
+#include "file_system.hpp"
+#include "tile_manager.hpp"
+#include "object/gameobjs.hpp"
+#include "object/player.hpp"
+
+MouseCursor* mouse_cursor = NULL;
+
+Font* gold_text = NULL;
+Font* gold_fixed_text = NULL;
+Font* blue_text = NULL;
+Font* gray_text = NULL;
+Font* white_text = NULL;
+Font* white_small_text = NULL;
+Font* white_big_text = NULL;
-std::string datadir;
-std::string user_dir;
-
-MusicRef herring_song;
-MusicRef level_end_song;
-MusicRef credits_song;
-
-SpriteManager* sprite_manager = 0;
-TileManager* tile_manager = 0;
-SoundManager* sound_manager = 0;
-
-MouseCursor* mouse_cursor = 0;
-
-Font* gold_text;
-Font* blue_text;
-Font* gray_text;
-Font* yellow_nums;
-Font* white_text;
-Font* white_small_text;
-Font* white_big_text;
-
/* Load graphics/sounds shared between all levels: */
void load_shared()
{
- /* Load GUI/menu images: */
- checkbox = new Surface(datadir + "/images/engine/menu/checkbox-unchecked.png", true);
- checkbox_checked = new Surface(datadir + "/images/engine/menu/checkbox-checked.png", true);
- back = new Surface(datadir + "/images/engine/menu/arrow-back.png", true);
- arrow_left = new Surface(datadir + "/images/engine/menu/arrow-left.png", true);
- arrow_right = new Surface(datadir + "/images/engine/menu/arrow-right.png", true);
-
/* Load the mouse-cursor */
- mouse_cursor = new MouseCursor(datadir + "/images/engine/menu/mousecursor.png");
+ mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
MouseCursor::set_current(mouse_cursor);
/* Load global images: */
- gold_text = new Font(datadir + "/images/engine/fonts/gold.png", Font::TEXT, 16,18);
- blue_text = new Font(datadir + "/images/engine/fonts/blue.png", Font::TEXT, 16,18,3);
- white_text = new Font(datadir + "/images/engine/fonts/white.png",
- Font::TEXT, 16,18);
- gray_text = new Font(datadir + "/images/engine/fonts/gray.png",
- Font::TEXT, 16,18);
- white_small_text = new Font(datadir + "/images/engine/fonts/white-small.png",
- Font::TEXT, 8,9, 1);
- white_big_text = new Font(datadir + "/images/engine/fonts/white-big.png",
- Font::TEXT, 20,22, 3);
- yellow_nums = new Font(datadir + "/images/engine/fonts/numbers.png",
- Font::NUM, 32,32);
-
- Menu::default_font = white_text;
- Menu::active_font = blue_text;
+ gold_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/gold.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ gold_fixed_text = new Font(Font::FIXED,
+ "images/engine/fonts/gold.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ blue_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/blue.png",
+ "images/engine/fonts/shadow.png", 16, 18, 3);
+ white_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/white.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ gray_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/gray.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ white_small_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/white-small.png",
+ "images/engine/fonts/shadow-small.png", 8, 9, 1);
+ white_big_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/white-big.png",
+ "images/engine/fonts/shadow-big.png", 20, 22, 3);
+
+ Menu::default_font = white_text;
+ Menu::active_font = blue_text;
Menu::deactive_font = gray_text;
- Menu::label_font = white_big_text;
- Menu::field_font = gold_text;
-
- Button::info_font = white_small_text;
-
- sprite_manager = new SpriteManager(
- get_resource_filename("/images/supertux.strf"));
- tile_manager = new TileManager("/images/tiles/supertux.stgt");
-
- /* Tuxes: */
- char img_name[1024];
- for (int i = 0; i < GROWING_FRAMES; i++)
- {
- sprintf(img_name, "%s/images/creatures/tux_grow/left-%i.png", datadir.c_str(), i+1);
- growingtux_left[i] = new Surface(img_name, true);
-
- sprintf(img_name, "%s/images/creatures/tux_grow/right-%i.png", datadir.c_str(), i+1);
- growingtux_right[i] = new Surface(img_name, true);
- }
-
- small_tux = new TuxBodyParts();
- small_tux->head = 0;
- small_tux->body = sprite_manager->create("small-tux-body");
- small_tux->arms = sprite_manager->create("small-tux-arms");
- small_tux->feet = 0;
-
- big_tux = new TuxBodyParts();
- big_tux->head = sprite_manager->create("big-tux-head");
- big_tux->body = sprite_manager->create("big-tux-body");
- big_tux->arms = sprite_manager->create("big-tux-arms");
- big_tux->feet = sprite_manager->create("big-tux-feet");
+ Menu::label_font = white_big_text;
+ Menu::field_font = gold_text;
- fire_tux = new TuxBodyParts();
- fire_tux->head = sprite_manager->create("big-fire-tux-head");
- fire_tux->body = sprite_manager->create("big-tux-body");
- fire_tux->arms = sprite_manager->create("big-tux-arms");
- fire_tux->feet = sprite_manager->create("big-tux-feet");
-
- ice_tux = new TuxBodyParts();
- ice_tux->head = sprite_manager->create("big-tux-head");
- ice_tux->body = sprite_manager->create("big-tux-body");
- ice_tux->arms = sprite_manager->create("big-tux-arms");
- ice_tux->feet = sprite_manager->create("big-tux-feet");
-
- /* Objects */
- load_object_gfx();
-
- /* Tux life: */
- tux_life = new Surface(datadir + "/images/creatures/tux_small/tux-life.png",
- true);
+ Button::info_font = white_small_text;
- /* Sound effects: */
- sound_manager->preload_sound("jump");
- sound_manager->preload_sound("bigjump");
- sound_manager->preload_sound("skid");
- sound_manager->preload_sound("coin");
- sound_manager->preload_sound("invincible");
- sound_manager->preload_sound("brick");
- sound_manager->preload_sound("hurt");
- sound_manager->preload_sound("squish");
- sound_manager->preload_sound("fall");
- sound_manager->preload_sound("ricochet");
- sound_manager->preload_sound("bump-upgrade");
- sound_manager->preload_sound("upgrade");
- sound_manager->preload_sound("grow");
- sound_manager->preload_sound("fire-flower");
- sound_manager->preload_sound("shoot");
- sound_manager->preload_sound("lifeup");
- sound_manager->preload_sound("stomp");
- sound_manager->preload_sound("kick");
- sound_manager->preload_sound("explosion");
- sound_manager->preload_sound("warp");
- sound_manager->preload_sound("fireworks");
+ tile_manager = new TileManager();
+ sprite_manager = new SpriteManager();
- /* Herring song */
- herring_song = sound_manager->load_music(datadir + "/music/salcon.mod");
- level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
+ player_status = new PlayerStatus();
}
/* Free shared data: */
{
/* Free global images: */
delete gold_text;
+ delete gold_fixed_text;
delete white_text;
delete blue_text;
delete gray_text;
delete white_small_text;
delete white_big_text;
- delete yellow_nums;
-
- free_object_gfx();
-
- delete tux_life;
-
- delete small_tux;
- delete big_tux;
- delete fire_tux;
- delete ice_tux;
-
- for (int i = 0; i < GROWING_FRAMES; i++) {
- delete growingtux_left[i];
- delete growingtux_right[i];
- }
delete sprite_manager;
- sprite_manager = 0;
- delete tile_manager;
- tile_manager = 0;
-
- /* Free GUI/menu images: */
- delete checkbox;
- delete checkbox_checked;
- delete back;
- delete arrow_left;
- delete arrow_right;
+ sprite_manager = NULL;
/* Free mouse-cursor */
delete mouse_cursor;
-}
-
-std::string get_resource_filename(const std::string& resource)
-{
- std::string filepath = user_dir + "/" + resource;
- if(FileSystem::faccessible(filepath))
- return filepath;
-
- filepath = datadir + resource;
- if(FileSystem::faccessible(filepath))
- return filepath;
- std::cerr << "Couldn't find resource: '" << resource << "'." << std::endl;
- return "";
+ delete player_status;
+ player_status = NULL;
}