* This class memorizes player status between different game sessions (for
* example when switching maps in the worldmap)
*/
-class PlayerStatus : public Serializable, public ConsoleCommandReceiver
+class PlayerStatus : public Serializable
{
public:
PlayerStatus();
void draw(DrawingContext& context);
- bool consoleCommand(std::string command, std::vector<std::string> arguments); /**< callback from Console; return false if command was unknown, true otherwise */
-
int coins;
BonusType bonus;
int max_fire_bullets; /**< maximum number of fire bullets in play */