#include "serializable.hpp"
#include "sprite/sprite.hpp"
#include "console.hpp"
+#include "video/surface.hpp"
static const float BORDER_X = 10;
static const float BORDER_Y = 10;
// don't use this
PlayerStatus(const PlayerStatus& other);
- std::auto_ptr<Sprite> tux_life;
+ std::auto_ptr<Surface> coin_surface;
};
// global player state