#include <memory>
#include "serializable.hpp"
+#include "video/color.hpp"
namespace lisp{ class Writer; }
namespace lisp{ class Lisp; }
*/
class PlayerStatus : public Serializable
{
+ static Color text_color;
public:
PlayerStatus();
~PlayerStatus();
int max_fire_bullets; /**< maximum number of fire bullets in play */
int max_ice_bullets; /**< maximum number of ice bullets in play */
- int score_multiplier;
- int max_score_multiplier;
-
void operator= (const PlayerStatus& other);
private: