int coins;
BonusType bonus;
+ int max_fire_bullets; /**< maximum number of fire bullets in play */
+ int max_ice_bullets; /**< maximum number of ice bullets in play */
int score_multiplier;
int max_score_multiplier;
// don't use this
PlayerStatus(const PlayerStatus& other);
- int keys;
+ int keys;
+
std::auto_ptr<Sprite> tux_life;
std::auto_ptr<Sprite> key_iron;
std::auto_ptr<Sprite> key_brass;