enum BonusType {
NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
};
+class DrawingContext;
/**
* This class memorizes player status between different game sessions (for
void write(lisp::Writer& writer);
void read(const lisp::Lisp& lisp);
- int distros;
+ void draw(DrawingContext& context);
+
+ int coins;
int lives;
BonusType bonus;