}
void
-PlayerStatus::add_coins(int count)
+PlayerStatus::add_coins(int count, bool play_sound)
{
coins = std::min(coins + count, MAX_COINS);
- if(count >= 100)
- sound_manager->play("sounds/lifeup.wav");
- else
- sound_manager->play("sounds/coin.wav");
+ if(play_sound) {
+ if(count >= 100)
+ sound_manager->play("sounds/lifeup.wav");
+ else
+ sound_manager->play("sounds/coin.wav");
+ }
}
void