A little Mr_Tree cleanup
[supertux.git] / src / player_status.cpp
index 432640c..e9dd84d 100644 (file)
@@ -45,16 +45,6 @@ PlayerStatus::PlayerStatus()
     max_score_multiplier(1)
 {
   reset();
-  key_brass.reset(sprite_manager->create("images/objects/keys/key_brass.sprite"));
-  key_iron.reset(sprite_manager->create("images/objects/keys/key_iron.sprite"));
-  key_bronze.reset(sprite_manager->create("images/objects/keys/key_bronze.sprite"));
-  key_silver.reset(sprite_manager->create("images/objects/keys/key_silver.sprite"));
-  key_gold.reset(sprite_manager->create("images/objects/keys/key_gold.sprite"));
-  key_brass->set_action("outline");
-  key_iron->set_action("outline");
-  key_bronze->set_action("outline");
-  key_silver->set_action("outline");
-  key_gold->set_action("outline");
   
   tux_life.reset(sprite_manager->create("images/creatures/tux_small/tux-life.sprite"));
 
@@ -68,31 +58,21 @@ PlayerStatus::~PlayerStatus()
 void PlayerStatus::reset()
 {
   coins = START_COINS;
-  keys = 0;
   bonus = NO_BONUS;
   score_multiplier = 1;
   max_score_multiplier = 1;
 }
 
 void
-PlayerStatus::add_coins(int count)
+PlayerStatus::add_coins(int count, bool play_sound)
 {
   coins = std::min(coins + count, MAX_COINS);
-  if(count > 100)
-    sound_manager->play("sounds/lifeup.wav");
-  else
-    sound_manager->play("sounds/coin.wav");
-}
-
-void
-PlayerStatus::set_keys(int new_key)
-{
-  keys |= new_key;
-  key_brass->set_action(keys & KEY_BRASS ? "display" : "outline");
-  key_iron->set_action(keys & KEY_IRON ? "display" : "outline");
-  key_bronze->set_action(keys & KEY_BRONZE ? "display" : "outline");
-  key_silver->set_action(keys & KEY_SILVER ? "display" : "outline");
-  key_gold->set_action(keys & KEY_GOLD ? "display" : "outline");
+  if(play_sound) {
+    if(count >= 100)
+      sound_manager->play("sounds/lifeup.wav");
+    else
+      sound_manager->play("sounds/coin.wav");
+  }
 }
 
 void
@@ -118,12 +98,6 @@ PlayerStatus::write(lisp::Writer& writer)
   writer.write_int("fireflowers", max_fire_bullets);
   writer.write_int("iceflowers", max_ice_bullets);
   
-  writer.write_bool("key-brass", keys & KEY_BRASS);
-  writer.write_bool("key-iron", keys & KEY_IRON);
-  writer.write_bool("key-bronze", keys & KEY_BRONZE);
-  writer.write_bool("key-silver", keys & KEY_SILVER);
-  writer.write_bool("key-gold", keys & KEY_GOLD);
-
   writer.write_int("coins", coins);
   writer.write_int("max-score-multiplier", max_score_multiplier);
 }
@@ -151,41 +125,11 @@ PlayerStatus::read(const lisp::Lisp& lisp)
   lisp.get("fireflowers", max_fire_bullets);
   lisp.get("iceflowers", max_ice_bullets);
 
-  bool val = false;
-  if(lisp.get("key-brass", val) && val == true)
-    set_keys(KEY_BRASS);
-  if(lisp.get("key-iron", val) && val == true)
-    set_keys(KEY_IRON);
-  if(lisp.get("key-bronze", val) && val == true)
-    set_keys(KEY_BRONZE);
-  if(lisp.get("key-silver", val) && val == true)
-    set_keys(KEY_SILVER);
-  if(lisp.get("key-gold", val) && val == true)
-    set_keys(KEY_GOLD);
-
   lisp.get("coins", coins);
   lisp.get("max-score-multiplier", max_score_multiplier);
 }
 
 void
-PlayerStatus::draw_keys(DrawingContext& context)
-{
-  const float SPACING = 10;
-  float x,y; 
-  x = BORDER_X; y = BORDER_Y;
-  key_brass->draw(context, Vector(x, y), LAYER_FOREGROUND1);
-  x += key_brass->get_width() + SPACING;
-  key_iron->draw(context, Vector(x, y), LAYER_FOREGROUND1);
-  x += key_iron->get_width() + SPACING;
-  key_bronze->draw(context, Vector(x, y), LAYER_FOREGROUND1);
-  x += key_bronze->get_width() + SPACING;
-  key_silver->draw(context, Vector(x, y), LAYER_FOREGROUND1);
-  x += key_silver->get_width() + SPACING;
-  key_gold->draw(context, Vector(x, y), LAYER_FOREGROUND1);
-  x += key_gold->get_width() + SPACING;
-}
-
-void
 PlayerStatus::draw(DrawingContext& context)
 {
   context.push_transform();
@@ -199,8 +143,6 @@ PlayerStatus::draw(DrawingContext& context)
   context.draw_text(white_text, coinstext, Vector(SCREEN_WIDTH - white_text->get_text_width(coinstext) - gold_text->get_text_width(" 99999") - BORDER_X, BORDER_Y), LEFT_ALLIGN, LAYER_FOREGROUND1);
   context.draw_text(gold_text, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), RIGHT_ALLIGN, LAYER_FOREGROUND1);
 
-  draw_keys(context);  
-
   context.pop_transform();
 }
 
@@ -211,7 +153,6 @@ PlayerStatus::operator= (const PlayerStatus& other)
   bonus = other.bonus;
   score_multiplier = other.score_multiplier;
   max_score_multiplier = other.max_score_multiplier;
-  keys = other.keys;
 }
 
 bool