// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-#include "lisp/writer.h"
-#include "lisp/lisp.h"
-#include "player_status.h"
-#include "resources.h"
+#include "lisp/writer.hpp"
+#include "lisp/lisp.hpp"
+#include "player_status.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "video/drawing_context.hpp"
+#include "audio/sound_manager.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "math/vector.hpp"
+#include "main.hpp"
static const int START_LIVES = 4;
static const int MAX_LIVES = 99;
-PlayerStatus player_status;
+PlayerStatus* player_status = 0;
PlayerStatus::PlayerStatus()
: coins(0),
score_multiplier(1),
max_score_multiplier(1)
{
+ reset();
+ key_brass = sprite_manager->create("images/objects/keys/key_brass.sprite");
+ key_iron = sprite_manager->create("images/objects/keys/key_iron.sprite");
+ key_bronze = sprite_manager->create("images/objects/keys/key_bronze.sprite");
+ key_silver = sprite_manager->create("images/objects/keys/key_silver.sprite");
+ key_gold = sprite_manager->create("images/objects/keys/key_gold.sprite");
+ key_brass->set_action("outline");
+ key_iron->set_action("outline");
+ key_bronze->set_action("outline");
+ key_silver->set_action("outline");
+ key_gold->set_action("outline");
+}
+
+PlayerStatus::~PlayerStatus()
+{
+ delete key_brass;
+ delete key_iron;
+ delete key_bronze;
+ delete key_silver;
+ delete key_gold;
}
void PlayerStatus::reset()
{
coins = 0;
+ keys = 0;
lives = START_LIVES;
bonus = NO_BONUS;
score_multiplier = 1;
{
if(lives < MAX_LIVES)
++lives;
- sound_manager->play_sound("lifeup");
+ sound_manager->play("sounds/lifeup.wav");
}
void
incLives();
coins = 0;
}
- sound_manager->play_sound("coin");
+ sound_manager->play("sounds/coin.wav");
+}
+
+void
+PlayerStatus::set_keys(int new_key)
+{
+ keys |= new_key;
+ key_brass->set_action(keys & KEY_BRASS ? "display" : "outline");
+ key_iron->set_action(keys & KEY_IRON ? "display" : "outline");
+ key_bronze->set_action(keys & KEY_BRONZE ? "display" : "outline");
+ key_silver->set_action(keys & KEY_SILVER ? "display" : "outline");
+ key_gold->set_action(keys & KEY_GOLD ? "display" : "outline");
}
void
std::cerr << "Unknown bonus type.\n";
writer.write_string("bonus", "none");
}
+ writer.write_bool("key-brass", keys & KEY_BRASS);
+ writer.write_bool("key-iron", keys & KEY_IRON);
+ writer.write_bool("key-bronze", keys & KEY_BRONZE);
+ writer.write_bool("key-silver", keys & KEY_SILVER);
+ writer.write_bool("key-gold", keys & KEY_GOLD);
writer.write_int("lives", lives);
writer.write_int("coins", coins);
bonus = NO_BONUS;
}
}
+ bool val = false;
+ if(lisp.get("key-brass", val) && val == true)
+ set_keys(KEY_BRASS);
+ if(lisp.get("key-iron", val) && val == true)
+ set_keys(KEY_IRON);
+ if(lisp.get("key-bronze", val) && val == true)
+ set_keys(KEY_BRONZE);
+ if(lisp.get("key-silver", val) && val == true)
+ set_keys(KEY_SILVER);
+ if(lisp.get("key-gold", val) && val == true)
+ set_keys(KEY_GOLD);
lisp.get("lives", lives);
lisp.get("coins", coins);
lisp.get("max-score-multiplier", max_score_multiplier);
}
+void
+PlayerStatus::draw_keys(DrawingContext& context)
+{
+ const float SPACING = 10;
+ float x,y;
+ x = BORDER_X; y = BORDER_Y;
+ key_brass->draw(context, Vector(x, y), LAYER_FOREGROUND1);
+ x += key_brass->get_width() + SPACING;
+ key_iron->draw(context, Vector(x, y), LAYER_FOREGROUND1);
+ x += key_iron->get_width() + SPACING;
+ key_bronze->draw(context, Vector(x, y), LAYER_FOREGROUND1);
+ x += key_bronze->get_width() + SPACING;
+ key_silver->draw(context, Vector(x, y), LAYER_FOREGROUND1);
+ x += key_silver->get_width() + SPACING;
+ key_gold->draw(context, Vector(x, y), LAYER_FOREGROUND1);
+ x += key_gold->get_width() + SPACING;
+}
+
+void
+PlayerStatus::draw(DrawingContext& context)
+{
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+
+ char str[60];
+
+ sprintf(str, " %d", player_status->coins);
+ const char* coinstext = _("COINS");
+ context.draw_text(white_text, coinstext,
+ Vector(SCREEN_WIDTH - white_text->get_text_width(coinstext)
+ - white_text->get_text_width(" 99") - BORDER_X, BORDER_Y),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str,
+ Vector(SCREEN_WIDTH - gold_text->get_text_width(" 99") - BORDER_X, BORDER_Y),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
+
+ if (player_status->lives >= 5) {
+ sprintf(str, "%dx", player_status->lives);
+ float x = SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->get_width();
+ context.draw_text(gold_text, str, Vector(x - BORDER_X, BORDER_Y + 20), LEFT_ALLIGN,
+ LAYER_FOREGROUND1);
+ context.draw_surface(tux_life, Vector(SCREEN_WIDTH - 16 - BORDER_X, BORDER_Y + 20),
+ LAYER_FOREGROUND1);
+ } else {
+ for(int i= 0; i < player_status->lives; ++i)
+ context.draw_surface(tux_life,
+ Vector(SCREEN_WIDTH - tux_life->get_width()*4 +(tux_life->get_width()*i) - BORDER_X,
+ BORDER_Y + 20),
+ LAYER_FOREGROUND1);
+ }
+
+ const char* livestext = _("LIVES");
+ context.draw_text(white_text, livestext,
+ Vector(SCREEN_WIDTH - white_text->get_text_width(livestext)
+ - white_text->get_text_width(" 99") - BORDER_X, BORDER_Y + 20),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
+
+ draw_keys(context);
+
+ context.pop_transform();
+}
+
+void
+PlayerStatus::operator= (const PlayerStatus& other)
+{
+ coins = other.coins;
+ lives = other.lives;
+ bonus = other.bonus;
+ score_multiplier = other.score_multiplier;
+ max_score_multiplier = other.max_score_multiplier;
+ keys = other.keys;
+}
+