max_score_multiplier(1)
{
reset();
- key_brass = sprite_manager->create("key-brass");
- key_iron = sprite_manager->create("key-iron");
- key_bronze = sprite_manager->create("key-bronze");
- key_silver = sprite_manager->create("key-silver");
- key_gold = sprite_manager->create("key-gold");
+ key_brass = sprite_manager->create("images/objects/keys/key_brass.sprite");
+ key_iron = sprite_manager->create("images/objects/keys/key_iron.sprite");
+ key_bronze = sprite_manager->create("images/objects/keys/key_bronze.sprite");
+ key_silver = sprite_manager->create("images/objects/keys/key_silver.sprite");
+ key_gold = sprite_manager->create("images/objects/keys/key_gold.sprite");
key_brass->set_action("outline");
key_iron->set_action("outline");
key_bronze->set_action("outline");