{
public:
int jump;
- int activate;
- int duck;
+ int up;
+ int down;
int left;
int right;
- int fire;
+ int power;
PlayerKeymap();
};
int right;
int left;
int up;
- int old_up;
int down;
int fire;
int old_fire;
int activate;
+ int jump;
+ int old_jump;
};
void player_input_init(player_input_type* pplayer_input);
bool butt_jump;
int frame_;
int frame_main;
+
+ float flapping_velocity;
+
+ // Ricardo's flapping
+ int flaps_nb;
+
+ // temporary to help player's choosing a flapping
+ enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NONE_FLAP };
+ int flapping_mode;
base_type previous_base;
Timer invincible_timer;