+// $Id$
//
-// Interface: tux
+// SuperTux - A Jump'n Run
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#ifndef SUPERTUX_PLAYER_H
+#define SUPERTUX_PLAYER_H
+
+#include <SDL.h>
+#include "bitmask.h"
+#include "type.h"
+#include "timer.h"
+#include "texture.h"
+#include "collision.h"
+#include "sound.h"
+#include "physic.h"
+
+/* Times: */
+
+#define TUX_SAFE_TIME 1250
+#define TUX_INVINCIBLE_TIME 10000
+#define TUX_INVINCIBLE_TIME_WARNING 2000
+#define TIME_WARNING 20000 /* When to alert player they're low on time! */
+
+/* One-ups... */
+
+#define DISTROS_LIFEUP 100
+
+/* Scores: */
+
+#define SCORE_BRICK 5
+#define SCORE_DISTRO 25
+
+#include <vector>
+
+struct PlayerKeymap
+{
+public:
+ int jump;
+ int duck;
+ int left;
+ int right;
+ int fire;
+
+ PlayerKeymap();
+};
+
+extern PlayerKeymap keymap;
+
+struct player_input_type
+{
+ int right;
+ int left;
+ int up;
+ int old_up;
+ int down;
+ int fire;
+ int old_fire;
+};
+
+void player_input_init(player_input_type* pplayer_input);
+
+class Sprite;
+
+extern Surface* tux_life;
+
+extern Sprite* smalltux_gameover;
+extern Sprite* smalltux_star;
+extern Sprite* largetux_star;
+
+struct PlayerSprite
+{
+ Sprite* stand_left;
+ Sprite* stand_right;
+ Sprite* walk_right;
+ Sprite* walk_left;
+ Sprite* jump_right;
+ Sprite* jump_left;
+ Sprite* kick_left;
+ Sprite* kick_right;
+ Sprite* skid_right;
+ Sprite* skid_left;
+ Sprite* grab_left;
+ Sprite* grab_right;
+ Sprite* duck_right;
+ Sprite* duck_left;
+};
+
+extern PlayerSprite smalltux;
+extern PlayerSprite largetux;
+extern PlayerSprite firetux;
+extern PlayerSprite icetux;
+
+class Player : public GameObject
+{
+public:
+ enum HurtMode { KILL, SHRINK };
+ enum Power { NONE_POWER, FIRE_POWER, ICE_POWER };
+
+ player_input_type input;
+ int got_power;
+ int size;
+ bool duck;
+ bool holding_something;
+ DyingType dying;
+
+ Direction dir;
+ Direction old_dir;
+
+ bool jumping;
+ bool can_jump;
+ bool butt_jump;
+ int frame_;
+ int frame_main;
+
+ base_type previous_base;
+ Timer invincible_timer;
+ Timer skidding_timer;
+ Timer safe_timer;
+ Timer frame_timer;
+ Timer kick_timer;
+ Physic physic;
+
+public:
+ void init();
+ int key_event(SDLKey key, int state);
+ void level_begin();
+ void action(double frame_ratio);
+ void handle_input();
+ void grabdistros();
+ void draw();
+ void collision(void* p_c_object, int c_object);
+ void kill(HurtMode mode);
+ void is_dying();
+ bool is_dead();
+ void player_remove_powerups();
+ void check_bounds(bool back_scrolling, bool hor_autoscroll);
+ bool on_ground();
+ bool under_solid();
+ void grow();
+
+ std::string type() { return "Player";};
+
+private:
+ void handle_horizontal_input();
+ void handle_vertical_input();
+ void remove_powerups();
+};
-typedef struct upgrade_type
- {
- int alive;
- int kind;
- int height;
- int x;
- int y;
- int xm;
- int ym;
- }
-upgrade_type;
-
-typedef struct bullet_type
- {
- int alive;
- int x;
- int y;
- int xm;
- int ym;
- }
-bullet_type;
+#endif /*SUPERTUX_PLAYER_H*/
+/* Local Variables: */
+/* mode:c++ */
+/* End: */