extern PlayerSprite smalltux;
extern PlayerSprite largetux;
extern PlayerSprite firetux;
+extern PlayerSprite icetux;
class Player : public GameObject
{
public:
enum HurtMode { KILL, SHRINK };
+ enum Power { NONE_POWER, FIRE_POWER, ICE_POWER };
player_input_type input;
- bool got_coffee;
+ int got_power;
int size;
bool duck;
bool holding_something;
bool jumping;
bool can_jump;
+ bool butt_jump;
int frame_;
int frame_main;