{
public:
int jump;
- int activate;
- int duck;
+ int up;
+ int down;
int left;
int right;
- int fire;
+ int power;
PlayerKeymap();
};
int right;
int left;
int up;
- int old_up;
int down;
int fire;
int old_fire;
int activate;
+ int jump;
+ int old_jump;
};
void player_input_init(player_input_type* pplayer_input);
bool flapping;
bool can_jump;
bool can_flap;
+ bool falling_from_flap;
bool enable_hover;
bool butt_jump;
int frame_;