#define TUX_SAFE_TIME 750
#define TUX_INVINCIBLE_TIME 10000
+#define TUX_INVINCIBLE_TIME_WARNING 2000
#define TIME_WARNING 20000 /* When to alert player they're low on time! */
/* One-ups... */
int right;
int left;
int up;
+ int old_up;
int down;
int fire;
int old_fire;
class Sprite;
extern Surface* tux_life;
-extern std::vector<Surface*> tux_right;
-extern std::vector<Surface*> tux_left;
-extern Surface* smalltux_jump_left;
-extern Surface* smalltux_jump_right;
-extern Surface* smalltux_stand_left;
-extern Surface* smalltux_stand_right;
-extern Sprite* smalltux_skid_left;
-extern Sprite* smalltux_skid_right;
-extern Sprite* smalltux_gameover;
-extern Sprite* largetux_stand_left;
-extern Sprite* largetux_stand_right;
-
-extern Sprite* smalltux_kick_left;
-extern Sprite* smalltux_kick_right;
-extern Sprite* smalltux_grab_left;
-extern Sprite* smalltux_grab_right;
-
-extern Sprite* largetux_kick_left;
-extern Sprite* largetux_kick_right;
-extern Sprite* largetux_grab_left;
-extern Sprite* largetux_grab_right;
-
-extern Sprite* bigtux_right;
-extern Sprite* bigtux_left;
-extern Sprite* bigtux_right_jump;
-extern Sprite* bigtux_left_jump;
-extern Sprite* ducktux_right;
-extern Sprite* ducktux_left;
-extern Surface* skidtux_right;
-extern Surface* skidtux_left;
-extern Surface* firetux_right[3];
-extern Surface* firetux_left[3];
-extern Surface* bigfiretux_right[3];
-extern Surface* bigfiretux_left[3];
-extern Surface* bigfiretux_right_jump;
-extern Surface* bigfiretux_left_jump;
-extern Surface* duckfiretux_right;
-extern Surface* duckfiretux_left;
-extern Surface* skidfiretux_right;
-extern Surface* skidfiretux_left;
-extern Surface* cape_right[2];
-extern Surface* cape_left[2];
-extern Surface* bigcape_right[2];
-extern Surface* bigcape_left[2];
-
-class Player
+
+extern Sprite* smalltux_gameover;
+extern Sprite* smalltux_star;
+extern Sprite* largetux_star;
+
+struct PlayerSprite
+{
+ Sprite* stand_left;
+ Sprite* stand_right;
+ Sprite* walk_right;
+ Sprite* walk_left;
+ Sprite* jump_right;
+ Sprite* jump_left;
+ Sprite* kick_left;
+ Sprite* kick_right;
+ Sprite* skid_right;
+ Sprite* skid_left;
+ Sprite* grab_left;
+ Sprite* grab_right;
+ Sprite* duck_right;
+ Sprite* duck_left;
+};
+
+extern PlayerSprite smalltux;
+extern PlayerSprite largetux;
+extern PlayerSprite firetux;
+
+class Player : public GameObject
{
public:
enum HurtMode { KILL, SHRINK };
DyingType dying;
Direction dir;
+ Direction old_dir;
bool jumping;
+ bool can_jump;
int frame_;
int frame_main;
- base_type base;
- base_type old_base;
base_type previous_base;
Timer invincible_timer;
Timer skidding_timer;
Timer safe_timer;
Timer frame_timer;
+ Timer kick_timer;
Physic physic;
public:
void is_dying();
bool is_dead();
void player_remove_powerups();
- void keep_in_bounds();
+ void check_bounds();
bool on_ground();
bool under_solid();
+ void grow();
+
+ std::string type() { return "Player";};
private:
void handle_horizontal_input();