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- fixed some crashes where there was an invalid tile number
[supertux.git]
/
src
/
player.h
diff --git
a/src/player.h
b/src/player.h
index
5296af1
..
78c22d9
100644
(file)
--- a/
src/player.h
+++ b/
src/player.h
@@
-52,6
+52,7
@@
struct PlayerKeymap
{
public:
int jump;
+ int activate;
int duck;
int left;
int right;
@@
-71,6
+72,7
@@
struct player_input_type
int down;
int fire;
int old_fire;
+ int activate;
};
void player_input_init(player_input_type* pplayer_input);