- fixed problem with last_menu not being able to handle menues deeper than two submenues
[supertux.git] / src / player.h
index cdbd0cb..49e7ec1 100644 (file)
@@ -37,6 +37,8 @@
 #define SCORE_BRICK 5
 #define SCORE_DISTRO 25
 
+#include <vector>
+
 struct player_keymap_type
 {
   int jump;
@@ -58,59 +60,83 @@ struct player_input_type
 
 void player_input_init(player_input_type* pplayer_input);
 
-struct player_type 
+class Sprite;
+
+extern Surface* tux_life;
+extern std::vector<Surface*> tux_right;
+extern std::vector<Surface*> tux_left;
+extern Surface* smalltux_jump_left;
+extern Surface* smalltux_jump_right;
+extern Surface* smalltux_stand_left;
+extern Surface* smalltux_stand_right;
+extern Sprite* bigtux_right;
+extern Sprite* bigtux_left;
+extern Sprite* bigtux_right_jump;
+extern Sprite* bigtux_left_jump;
+extern Sprite* ducktux_right;
+extern Sprite* ducktux_left;
+extern Surface* skidtux_right;
+extern Surface* skidtux_left;
+extern Surface* firetux_right[3];
+extern Surface* firetux_left[3];
+extern Surface* bigfiretux_right[3];
+extern Surface* bigfiretux_left[3];
+extern Surface* bigfiretux_right_jump;
+extern Surface* bigfiretux_left_jump;
+extern Surface* duckfiretux_right;
+extern Surface* duckfiretux_left;
+extern Surface* skidfiretux_right;
+extern Surface* skidfiretux_left;
+extern Surface* cape_right[2];
+extern Surface* cape_left[2];
+extern Surface* bigcape_right[2];
+extern Surface* bigcape_left[2];
+
+class Player
 {
-  player_input_type input;
+ public:
   player_keymap_type keymap;
-  int score;
-  int distros;
+
+  player_input_type  input;
   bool got_coffee;
   int size;
   bool duck;
   DyingType dying;
   int dir;
   bool jumping;
+  int frame_;
   int frame_main;
-  int frame;
-  int lives;
-  base_type base;
-  base_type old_base;
-  base_type previous_base;
-  timer_type invincible_timer;
-  timer_type skidding_timer;
-  timer_type safe_timer;
-  timer_type frame_timer;
-  physic_type vphysic;
-  physic_type hphysic;
-};
 
-extern texture_type tux_life,
- tux_right[3],  tux_left[3],
- bigtux_right[3],  bigtux_left[3],
- bigtux_right_jump,  bigtux_left_jump,
- ducktux_right,  ducktux_left,
- skidtux_right,  skidtux_left,
- firetux_right[3],  firetux_left[3],
- bigfiretux_right[3],  bigfiretux_left[3],
- bigfiretux_right_jump,  bigfiretux_left_jump,
- duckfiretux_right,  duckfiretux_left,
- skidfiretux_right,  skidfiretux_left,
- cape_right[2],  cape_left[2],
- bigcape_right[2],  bigcape_left[2];
-
-void player_init(player_type* pplayer);
-int player_key_event(player_type* pplayer, SDLKey key, int state);
-void player_level_begin(player_type* pplayer);
-void player_action(player_type* pplayer);
-void player_input(player_type* pplayer);
-void player_grabdistros(player_type *pplayer);
-void player_draw(player_type* pplayer);
-void player_collision(player_type* pplayer,void* p_c_object, int c_object);
-void player_kill(player_type *pplayer, int mode);
-void player_dying(player_type *pplayer);
-void player_remove_powerups(player_type *pplayer);
-void player_keep_in_bounds(player_type *pplayer);
-bool player_on_ground(player_type *pplayer);
-bool player_under_solid(player_type *pplayer);
+  base_type  base;
+  base_type  old_base;
+  base_type  previous_base;
+  Timer invincible_timer;
+  Timer skidding_timer;
+  Timer safe_timer;
+  Timer frame_timer;
+  Physic physic;
+
+ public:
+  void init();
+  int  key_event(SDLKey key, int state);
+  void level_begin();
+  void action(double frame_ratio);
+  void handle_input();
+  void grabdistros();
+  void draw();
+  void collision(void* p_c_object, int c_object);
+  void kill(int mode);
+  void is_dying();
+  bool is_dead();
+  void player_remove_powerups();
+  void keep_in_bounds();
+  bool on_ground();
+  bool under_solid();
+  
+ private:
+  void handle_horizontal_input();
+  void handle_vertical_input();
+  void remove_powerups();
+};
 
 #endif /*SUPERTUX_PLAYER_H*/