#define SCORE_BRICK 5
#define SCORE_DISTRO 25
-typedef struct player_keymap_type
+#include <vector>
+
+struct player_keymap_type
{
- int jump;
- int duck;
- int left;
- int right;
- int fire;
-}
-player_keymap_type;
-
-typedef struct player_input_type
+ int jump;
+ int duck;
+ int left;
+ int right;
+ int fire;
+};
+
+struct player_input_type
{
- int right;
- int left;
- int up;
- int down;
- int fire;
- int old_fire;
-}
-player_input_type;
+ int right;
+ int left;
+ int up;
+ int down;
+ int fire;
+ int old_fire;
+};
void player_input_init(player_input_type* pplayer_input);
-typedef struct player_type
+class Sprite;
+
+extern Surface* tux_life;
+extern std::vector<Surface*> tux_right;
+extern std::vector<Surface*> tux_left;
+extern Surface* smalltux_jump_left;
+extern Surface* smalltux_jump_right;
+extern Surface* smalltux_stand_left;
+extern Surface* smalltux_stand_right;
+extern Sprite* bigtux_right;
+extern Sprite* bigtux_left;
+extern Sprite* bigtux_right_jump;
+extern Sprite* bigtux_left_jump;
+extern Sprite* ducktux_right;
+extern Sprite* ducktux_left;
+extern Surface* skidtux_right;
+extern Surface* skidtux_left;
+extern Surface* firetux_right[3];
+extern Surface* firetux_left[3];
+extern Surface* bigfiretux_right[3];
+extern Surface* bigfiretux_left[3];
+extern Surface* bigfiretux_right_jump;
+extern Surface* bigfiretux_left_jump;
+extern Surface* duckfiretux_right;
+extern Surface* duckfiretux_left;
+extern Surface* skidfiretux_right;
+extern Surface* skidfiretux_left;
+extern Surface* cape_right[2];
+extern Surface* cape_left[2];
+extern Surface* bigcape_right[2];
+extern Surface* bigcape_left[2];
+
+class Player
{
- player_input_type input;
- player_keymap_type keymap;
- int score;
- int distros;
- int got_coffee;
- int size;
- int duck;
- int dying;
- int dir;
- int jumping;
- int frame_main;
- int frame;
- int lives;
- base_type base;
- base_type old_base;
- base_type previous_base;
- timer_type invincible_timer;
- timer_type skidding_timer;
- timer_type safe_timer;
- timer_type frame_timer;
- physic_type vphysic;
- physic_type hphysic;
-}
-player_type;
-
-extern texture_type tux_life,
- tux_right[3], tux_left[3],
- bigtux_right[3], bigtux_left[3],
- bigtux_right_jump, bigtux_left_jump,
- ducktux_right, ducktux_left,
- skidtux_right, skidtux_left,
- firetux_right[3], firetux_left[3],
- bigfiretux_right[3], bigfiretux_left[3],
- bigfiretux_right_jump, bigfiretux_left_jump,
- duckfiretux_right, duckfiretux_left,
- skidfiretux_right, skidfiretux_left,
- cape_right[2], cape_left[2],
- bigcape_right[2], bigcape_left[2];
-
-void player_init(player_type* pplayer);
-int player_key_event(player_type* pplayer, SDLKey key, int state);
-void player_level_begin(player_type* pplayer);
-void player_action(player_type* pplayer);
-void player_input(player_type* pplayer);
-void player_grabdistros(player_type *pplayer);
-void player_draw(player_type* pplayer);
-void player_collision(player_type* pplayer,void* p_c_object, int c_object);
-void player_kill(player_type *pplayer, int mode);
-void player_dying(player_type *pplayer);
-void player_remove_powerups(player_type *pplayer);
-void player_keep_in_bounds(player_type *pplayer);
-int player_on_ground(player_type *pplayer);
-int player_under_solid(player_type *pplayer);
+ public:
+ player_keymap_type keymap;
+
+ player_input_type input;
+ bool got_coffee;
+ int size;
+ bool duck;
+ DyingType dying;
+ int dir;
+ bool jumping;
+ int frame_;
+ int frame_main;
+
+ base_type base;
+ base_type old_base;
+ base_type previous_base;
+ Timer invincible_timer;
+ Timer skidding_timer;
+ Timer safe_timer;
+ Timer frame_timer;
+ Physic physic;
+
+ public:
+ void init();
+ int key_event(SDLKey key, int state);
+ void level_begin();
+ void action(double frame_ratio);
+ void handle_input();
+ void grabdistros();
+ void draw();
+ void collision(void* p_c_object, int c_object);
+ void kill(int mode);
+ void is_dying();
+ bool is_dead();
+ void player_remove_powerups();
+ void keep_in_bounds();
+ bool on_ground();
+ bool under_solid();
+
+ private:
+ void handle_horizontal_input();
+ void handle_vertical_input();
+ void remove_powerups();
+};
#endif /*SUPERTUX_PLAYER_H*/