//
-// C++ Interface: tux
+// Interface: player/tux
//
// Description:
//
//
//
-typedef struct upgrade_type
- {
- int alive;
- int kind;
- int height;
- int x;
- int y;
- int xm;
- int ym;
- }
-upgrade_type;
-
-typedef struct bullet_type
- {
- int alive;
- int x;
- int y;
- int xm;
- int ym;
- }
-bullet_type;
+#ifndef SUPERTUX_PLAYER_H
+#define SUPERTUX_PLAYER_H
+#include <SDL.h>
+#include "bitmask.h"
+#include "type.h"
+#include "timer.h"
+#include "texture.h"
+#include "collision.h"
+#include "sound.h"
+#include "physic.h"
+
+/* Times: */
+
+#define TUX_SAFE_TIME 750
+#define TUX_INVINCIBLE_TIME 10000
+#define TIME_WARNING 20000 /* When to alert player they're low on time! */
+
+/* One-ups... */
+
+#define DISTROS_LIFEUP 100
+
+/* Scores: */
+
+#define SCORE_BRICK 5
+#define SCORE_DISTRO 25
+
+#include <vector>
+
+struct player_keymap_type
+{
+ int jump;
+ int duck;
+ int left;
+ int right;
+ int fire;
+};
+
+struct player_input_type
+{
+ int right;
+ int left;
+ int up;
+ int down;
+ int fire;
+ int old_fire;
+};
+
+void player_input_init(player_input_type* pplayer_input);
+
+class Sprite;
+
+extern Surface* tux_life;
+extern std::vector<Surface*> tux_right;
+extern std::vector<Surface*> tux_left;
+extern Surface* smalltux_jump_left;
+extern Surface* smalltux_jump_right;
+extern Surface* smalltux_stand_left;
+extern Surface* smalltux_stand_right;
+extern Sprite* bigtux_right;
+extern Sprite* bigtux_left;
+extern Sprite* bigtux_right_jump;
+extern Sprite* bigtux_left_jump;
+extern Sprite* ducktux_right;
+extern Sprite* ducktux_left;
+extern Surface* skidtux_right;
+extern Surface* skidtux_left;
+extern Surface* firetux_right[3];
+extern Surface* firetux_left[3];
+extern Surface* bigfiretux_right[3];
+extern Surface* bigfiretux_left[3];
+extern Surface* bigfiretux_right_jump;
+extern Surface* bigfiretux_left_jump;
+extern Surface* duckfiretux_right;
+extern Surface* duckfiretux_left;
+extern Surface* skidfiretux_right;
+extern Surface* skidfiretux_left;
+extern Surface* cape_right[2];
+extern Surface* cape_left[2];
+extern Surface* bigcape_right[2];
+extern Surface* bigcape_left[2];
+
+class Player
+{
+ public:
+ player_keymap_type keymap;
+
+ player_input_type input;
+ bool got_coffee;
+ int size;
+ bool duck;
+ DyingType dying;
+ int dir;
+ bool jumping;
+ int frame_;
+ int frame_main;
+
+ base_type base;
+ base_type old_base;
+ base_type previous_base;
+ Timer invincible_timer;
+ Timer skidding_timer;
+ Timer safe_timer;
+ Timer frame_timer;
+ Physic physic;
+
+ public:
+ void init();
+ int key_event(SDLKey key, int state);
+ void level_begin();
+ void action(double frame_ratio);
+ void handle_input();
+ void grabdistros();
+ void draw();
+ void collision(void* p_c_object, int c_object);
+ void kill(int mode);
+ void is_dying();
+ bool is_dead();
+ void player_remove_powerups();
+ void keep_in_bounds();
+ bool on_ground();
+ bool under_solid();
+
+ private:
+ void handle_horizontal_input();
+ void handle_vertical_input();
+ void remove_powerups();
+};
+
+#endif /*SUPERTUX_PLAYER_H*/