- replaced YES/NO with true/false
[supertux.git] / src / player.h
index c3f05e6..435f39c 100644 (file)
 #include <SDL.h>
 #include "bitmask.h"
 #include "type.h"
+#include "timer.h"
+#include "texture.h"
 #include "collision.h"
+#include "sound.h"
+#include "physic.h"
 
 /* Times: */
 
-#define TUX_SAFE_TIME 16
+#define TUX_SAFE_TIME 750
 #define TUX_INVINCIBLE_TIME 10000
 #define TIME_WARNING 20000     /* When to alert player they're low on time! */
 
+/* One-ups... */
+
+#define DISTROS_LIFEUP 100
+
+/* Scores: */
+
+#define SCORE_BRICK 5
+#define SCORE_DISTRO 25
+
+typedef struct player_keymap_type
+{
+ int jump;
+ int duck;
+ int left;
+ int right;
+ int fire;
+}
+player_keymap_type;
+
 typedef struct player_input_type
 {
  int right;
@@ -35,34 +58,36 @@ typedef struct player_input_type
 }
 player_input_type;
 
+void player_input_init(player_input_type* pplayer_input);
+
 typedef struct player_type 
 {
- player_input_type input;
int got_coffee;
int size;
int skidding;
int safe;
int duck;
int dying;
int dir;
int jumping;
int frame_main;
int frame;
int lives;
float x;
float y;
float xm;
float ym;
float width;
float height;
timer_type invincible_timer;
timer_type jump_timer;
unsigned int updated;
itop_type it;
 player_input_type input;
 player_keymap_type keymap;
 int score;
 int distros;
 bool got_coffee;
 int size;
 bool duck;
 DyingType dying;
 int dir;
 bool jumping;
 int frame_main;
 int frame;
 int lives;
 base_type base;
 base_type old_base;
 base_type previous_base;
 timer_type invincible_timer;
 timer_type skidding_timer;
 timer_type safe_timer;
 timer_type frame_timer;
 physic_type vphysic;
 physic_type hphysic;
 }
 player_type;
 
-texture_type tux_life,
+extern texture_type tux_life,
  tux_right[3],  tux_left[3],
  bigtux_right[3],  bigtux_left[3],
  bigtux_right_jump,  bigtux_left_jump,
@@ -77,6 +102,7 @@ texture_type tux_life,
  bigcape_right[2],  bigcape_left[2];
 
 void player_init(player_type* pplayer);
+int player_key_event(player_type* pplayer, SDLKey key, int state);
 void player_level_begin(player_type* pplayer);
 void player_action(player_type* pplayer);
 void player_input(player_type* pplayer);
@@ -87,5 +113,7 @@ void player_kill(player_type *pplayer, int mode);
 void player_dying(player_type *pplayer);
 void player_remove_powerups(player_type *pplayer);
 void player_keep_in_bounds(player_type *pplayer);
+bool player_on_ground(player_type *pplayer);
+bool player_under_solid(player_type *pplayer);
 
 #endif /*SUPERTUX_PLAYER_H*/