#include "SDL.h"
#include "bitmask.h"
-#include "type.h"
-#include "timer.h"
-#include "screen/surface.h"
+#include "special/timer.h"
+#include "special/base.h"
+#include "video/surface.h"
#include "collision.h"
-#include "sound.h"
-#include "moving_object.h"
-#include "physic.h"
+#include "special/moving_object.h"
+#include "math/physic.h"
+#include "defines.h"
+
+using namespace SuperTux;
class BadGuy;
#define SCORE_BRICK 5
#define SCORE_DISTRO 25
+/* Sizes: */
+
+#define SMALL 0
+#define BIG 1
+
#include <vector>
struct PlayerKeymap
void player_input_init(player_input_type* pplayer_input);
+namespace SuperTux {
class Sprite;
+}
class Camera;
extern Surface* tux_life;
extern Sprite* smalltux_gameover;
extern Sprite* smalltux_star;
-extern Sprite* largetux_star;
+extern Sprite* bigtux_star;
#define GROWING_TIME 1000
#define GROWING_FRAMES 7
extern Surface* growingtux_left[GROWING_FRAMES];
extern Surface* growingtux_right[GROWING_FRAMES];
-struct PlayerSprite
+class TuxBodyParts
{
- Sprite* stand_left;
- Sprite* stand_right;
- Sprite* walk_right;
- Sprite* walk_left;
- Sprite* jump_right;
- Sprite* jump_left;
- Sprite* kick_left;
- Sprite* kick_right;
- Sprite* skid_right;
- Sprite* skid_left;
- Sprite* grab_left;
- Sprite* grab_right;
- Sprite* duck_right;
- Sprite* duck_left;
- Sprite* stomp;
+public:
+ TuxBodyParts() { };
+ ~TuxBodyParts() { };
+
+ void set_action(std::string action);
+ void start_animation(int loops, std::string next_action = "");
+ void draw(DrawingContext& context, const Vector& pos, int layer,
+ Uint32 drawing_effect = NONE_EFFECT);
+
+ Sprite* head;
+ Sprite* body;
+ Sprite* arms;
+ Sprite* feet;
};
-extern PlayerSprite smalltux;
-extern PlayerSprite largetux;
-extern PlayerSprite firetux;
-extern PlayerSprite icetux;
+extern TuxBodyParts* small_tux;
+extern TuxBodyParts* big_tux;
+extern TuxBodyParts* fire_tux;
+extern TuxBodyParts* ice_tux;
class Player : public MovingObject
{
Timer shooting_timer; // used to show the arm when Tux is shooting
Timer dying_timer;
Timer growing_timer;
- Timer stomp_timer;
+ Timer idle_timer;
Physic physic;
- Vector stomp_pos;
-
public:
Player();
virtual ~Player();