~TuxBodyParts() { };
void set_action(std::string action);
+ void start_animation(int loops, std::string next_action = "");
void draw(DrawingContext& context, const Vector& pos, int layer,
Uint32 drawing_effect = NONE_EFFECT);
Timer shooting_timer; // used to show the arm when Tux is shooting
Timer dying_timer;
Timer growing_timer;
+ Timer idle_timer;
Physic physic;
public: