bigcape_right[2], bigcape_left[2];
void player_init(player_type* pplayer);
-int player_keydown_event(player_type* pplayer, SDLKey key);
-int player_keyup_event(player_type* pplayer, SDLKey key);
+int player_key_event(player_type* pplayer, SDLKey key, int state);
void player_level_begin(player_type* pplayer);
void player_action(player_type* pplayer);
void player_input(player_type* pplayer);