base_type base;
base_type old_base;
base_type previous_base;
- timer_type invincible_timer;
- timer_type skidding_timer;
- timer_type safe_timer;
- timer_type frame_timer;
+ Timer invincible_timer;
+ Timer skidding_timer;
+ Timer safe_timer;
+ Timer frame_timer;
Physic physic;
public:
void init();
int key_event(SDLKey key, int state);
void level_begin();
- void action();
+ void action(double frame_ratio);
void handle_input();
void grabdistros();
void draw();