/* Scores: */
#define SCORE_BRICK 5
-#define SCORE_DISTRO 25
+#define SCORE_DISTRO 20
/* Sizes: */
~TuxBodyParts() { };
void set_action(std::string action);
- void start_animation(int loops, std::string next_action = "");
+ void one_time_animation();
void draw(DrawingContext& context, const Vector& pos, int layer,
Uint32 drawing_effect = NONE_EFFECT);
FallMode fall_mode;
bool jumping;
+ bool double_jumping;
bool can_jump;
+ bool can_double_jump;
bool butt_jump;
int frame_;
int frame_main;