void player_action(player_type* pplayer)
{
- int i, jumped_in_solid;
+ int jumped_in_solid;
jumped_in_solid = NO;
/* --- HANDLE TUX! --- */
if (player_on_ground(pplayer))
{
physic_init(&pplayer->vphysic);
- pplayer->jumping == NO;
+ pplayer->jumping = NO;
}
else
{