#include "resources.h"
#include "interactive_object.h"
#include "video/screen.h"
+#include "statistics.h"
// behavior definitions:
#define TILES_FOR_BUTTJUMP 3
// Press jump key
if(input.up == DOWN && can_jump && on_ground())
{
+ global_stats.add_points(JUMPS_STAT, 1);
+
if(duck) { // only jump a little bit when in duck mode {
physic.set_velocity_y(3);
} else {