Made statistics to keep track of also: bad guys squished, shots, time needed and...
[supertux.git] / src / player.cpp
index b7633fe..f5bfcda 100644 (file)
@@ -35,6 +35,7 @@
 #include "resources.h"
 #include "interactive_object.h"
 #include "video/screen.h"
+#include "statistics.h"
 
 // behavior definitions:
 #define TILES_FOR_BUTTJUMP 3
@@ -116,13 +117,13 @@ TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer,
                   Uint32 drawing_effect)
 {
   if(head != NULL)
-    head->draw(context, pos, layer, drawing_effect);
+    head->draw(context, pos, layer-1, drawing_effect);
   if(body != NULL)
-    body->draw(context, pos, layer, drawing_effect);
+    body->draw(context, pos, layer-3, drawing_effect);
   if(arms != NULL)
-    arms->draw(context, pos, layer, drawing_effect);
+    arms->draw(context, pos, layer,   drawing_effect);
   if(feet != NULL)
-    feet->draw(context, pos, layer, drawing_effect);
+    feet->draw(context, pos, layer-2, drawing_effect);
 }
 
 Player::Player()
@@ -517,6 +518,8 @@ Player::handle_vertical_input()
   // Press jump key
   if(input.up == DOWN && can_jump && on_ground())
     {
+      global_stats.add_points(JUMPS_STAT, 1);
+
       if(duck) { // only jump a little bit when in duck mode {
         physic.set_velocity_y(3);
       } else {
@@ -747,25 +750,56 @@ Player::draw(DrawingContext& context)
   Vector pos = Vector(base.x, base.y);
 
   /* Set Tux sprite action */
-  if (duck && size != SMALL)
-    tux_body->set_action("duck");
+  if (duck && size == BIG)
+    {
+    if(dir == LEFT)
+      tux_body->set_action("duck-left");
+    else // dir == RIGHT
+      tux_body->set_action("duck-right");
+    }
   else if (skidding_timer.started())
-    tux_body->set_action("skid");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("skid-left");
+    else // dir == RIGHT
+      tux_body->set_action("skid-right");
+    }
   else if (kick_timer.started())
-    tux_body->set_action("kick");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("kick-left");
+    else // dir == RIGHT
+      tux_body->set_action("kick-right");
+    }
   else if (butt_jump)
-    tux_body->set_action("buttjump");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("buttjump-left");
+    else // dir == RIGHT
+      tux_body->set_action("buttjump-right");
+    }
   else if (physic.get_velocity_y() != 0)
-    tux_body->set_action("jump");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("jump-left");
+    else // dir == RIGHT
+      tux_body->set_action("jump-right");
+    }
   else
     {
     if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
       {
-      tux_body->set_action("stand");
+      if(dir == LEFT)
+        tux_body->set_action("stand-left");
+      else // dir == RIGHT
+        tux_body->set_action("stand-right");
       }
     else // moving
       {
-      tux_body->set_action("walk");
+      if(dir == LEFT)
+        tux_body->set_action("walk-left");
+      else // dir == RIGHT
+        tux_body->set_action("walk-right");
       }
     }
 
@@ -773,7 +807,11 @@ Player::draw(DrawingContext& context)
     {
     if(size == BIG)
       {
-      tux_body->head->set_action("idle");
+      if(dir == LEFT)
+        tux_body->head->set_action("idle-left");
+      else // dir == RIGHT
+        tux_body->head->set_action("idle-right");
+
       tux_body->head->start_animation(1);
       }
 
@@ -785,9 +823,19 @@ Player::draw(DrawingContext& context)
       shooting_timer.check())
     {
     if (duck)
-      tux_body->arms->set_action("duck+grab");
+      {
+      if(dir == LEFT)
+        tux_body->arms->set_action("duck+grab-left");
+      else // dir == RIGHT
+        tux_body->arms->set_action("duck+grab-right");
+      }
     else
-      tux_body->arms->set_action("grab");
+      {
+      if(dir == LEFT)
+        tux_body->arms->set_action("grab-left");
+      else // dir == RIGHT
+        tux_body->arms->set_action("grab-right");
+      }
     }
 
   /* Draw Tux */
@@ -825,7 +873,8 @@ Player::draw(DrawingContext& context)
 
   // Draw blinking star overlay
   if (invincible_timer.started() &&
-     (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
+     (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)
+     && !dying)
   {
     if (size == SMALL || duck)
       smalltux_star->draw(context, pos, LAYER_OBJECTS + 2);