if(layer == LAYER_OBJECTS + 1) {
// Draw arm overlay graphics when Tux is holding something
- if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check())
+ if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck)
{
if (dir == RIGHT)
sprite->grab_right->draw(pos);