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Fix bug reported by Ryan: in level smaller than 19, Tux would stay in dead move forever.
[supertux.git]
/
src
/
player.cpp
diff --git
a/src/player.cpp
b/src/player.cpp
index
64cd317
..
dd02bc2
100644
(file)
--- a/
src/player.cpp
+++ b/
src/player.cpp
@@
-799,7
+799,7
@@
Player::is_dying()
bool Player::is_dead()
{
- if(base.y > screen->h + scroll_y ||
+ if(base.y > screen->h + scroll_y ||
base.y > World::current()->get_level()->height*32 ||
base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling
return true;
else