void
TuxBodyParts::set_action(std::string action)
{
-head->set_action(action);
-body->set_action(action);
-arms->set_action(action);
-feet->set_action(action);
+ if(head != NULL)
+ head->set_action(action);
+ if(body != NULL)
+ body->set_action(action);
+ if(arms != NULL)
+ arms->set_action(action);
+ if(feet != NULL)
+ feet->set_action(action);
}
void
TuxBodyParts::one_time_animation()
{
-head->start_animation(1);
-body->start_animation(1);
-arms->start_animation(1);
-feet->start_animation(1);
+ if(head != NULL)
+ head->start_animation(1);
+ if(body != NULL)
+ body->start_animation(1);
+ if(arms != NULL)
+ arms->start_animation(1);
+ if(feet != NULL)
+ feet->start_animation(1);
}
void
TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer,
Uint32 drawing_effect)
{
-head->draw(context, pos, layer, drawing_effect);
-body->draw(context, pos, layer, drawing_effect);
-arms->draw(context, pos, layer, drawing_effect);
-feet->draw(context, pos, layer, drawing_effect);
+ if(head != NULL)
+ head->draw(context, pos, layer-1, drawing_effect);
+ if(body != NULL)
+ body->draw(context, pos, layer-3, drawing_effect);
+ if(arms != NULL)
+ arms->draw(context, pos, layer, drawing_effect);
+ if(feet != NULL)
+ feet->draw(context, pos, layer-2, drawing_effect);
}
Player::Player()
Vector pos = Vector(base.x, base.y);
/* Set Tux sprite action */
- if (duck && size != SMALL)
+ if (duck && size == BIG)
{
- if (dir == RIGHT)
- tux_body->set_action("duck-right");
- else
+ if(dir == LEFT)
tux_body->set_action("duck-left");
+ else // dir == RIGHT
+ tux_body->set_action("duck-right");
}
else if (skidding_timer.started())
{
- if (dir == RIGHT)
+ if(dir == LEFT)
+ tux_body->set_action("skid-left");
+ else // dir == RIGHT
tux_body->set_action("skid-right");
- else
- tux_body->set_action("skid-left");
}
else if (kick_timer.started())
{
- if (dir == RIGHT)
- tux_body->set_action("kick-right");
- else
+ if(dir == LEFT)
tux_body->set_action("kick-left");
+ else // dir == RIGHT
+ tux_body->set_action("kick-right");
}
else if (butt_jump)
{
- if (dir == RIGHT)
- tux_body->set_action("buttjump-right");
- else
+ if(dir == LEFT)
tux_body->set_action("buttjump-left");
+ else // dir == RIGHT
+ tux_body->set_action("buttjump-right");
}
else if (physic.get_velocity_y() != 0)
{
- if (dir == RIGHT)
- tux_body->set_action("jump-right");
- else
+ if(dir == LEFT)
tux_body->set_action("jump-left");
+ else // dir == RIGHT
+ tux_body->set_action("jump-right");
}
else
{
if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
{
- if (dir == RIGHT)
- tux_body->set_action("stand-right");
- else
+ if(dir == LEFT)
tux_body->set_action("stand-left");
+ else // dir == RIGHT
+ tux_body->set_action("stand-right");
}
else // moving
{
- if (dir == RIGHT)
- tux_body->set_action("walk-right");
- else
+ if(dir == LEFT)
tux_body->set_action("walk-left");
+ else // dir == RIGHT
+ tux_body->set_action("walk-right");
}
}
if(idle_timer.get_left() < 0)
{
- if (dir == RIGHT)
+ if(size == BIG)
{
- tux_body->head->set_action("idle-right");
- tux_body->head->start_animation(1);
- }
- else
- {
- tux_body->head->set_action("idle-right");
+ if(dir == LEFT)
+ tux_body->head->set_action("idle-left");
+ else // dir == RIGHT
+ tux_body->head->set_action("idle-right");
+
tux_body->head->start_animation(1);
}
+
idle_timer.start(IDLE_TIME);
}
// Tux is holding something
if ((holding_something && physic.get_velocity_y() == 0) ||
- shooting_timer.check() && !duck)
+ shooting_timer.check())
{
- if (dir == RIGHT)
- tux_body->arms->set_action("grab-right");
+ if (duck)
+ {
+ if(dir == LEFT)
+ tux_body->arms->set_action("duck+grab-left");
+ else // dir == RIGHT
+ tux_body->arms->set_action("duck+grab-right");
+ }
else
- tux_body->arms->set_action("grab-left");
+ {
+ if(dir == LEFT)
+ tux_body->arms->set_action("grab-left");
+ else // dir == RIGHT
+ tux_body->arms->set_action("grab-right");
+ }
}
/* Draw Tux */
else if (safe_timer.started() && global_frame_counter%2)
; // don't draw Tux
else
- tux_body->draw(context, pos, layer);
+ tux_body->draw(context, pos, layer, dir == LEFT ? HORIZONTAL_FLIP : NONE_EFFECT);
// Draw blinking star overlay
if (invincible_timer.started() &&
- (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
+ (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)
+ && !dying)
{
if (size == SMALL || duck)
smalltux_star->draw(context, pos, LAYER_OBJECTS + 2);