add variants and link executable to toplevel
[supertux.git] / src / player.cpp
index b28dee4..bb033ad 100644 (file)
@@ -168,6 +168,14 @@ Player::init()
   enable_hover = false;
   butt_jump = false;
   
+  flapping_velocity = 0;
+
+  // temporary to help player's choosing a flapping
+  flapping_mode = MAREK_FLAP;
+
+  // Ricardo's flapping
+  flaps_nb = 0;
+
   frame_main = 0;
   frame_ = 0;
 
@@ -344,12 +352,15 @@ Player::action(float elapsed_time)
           /* Reset score multiplier (for multi-hits): */
           if (!invincible_timer.started())
             {
-            /*if(player_status.score_multiplier > 2)
-              {  // show a message
+            if(player_status.score_multiplier > player_status.max_score_multiplier)
+              {
+              player_status.max_score_multiplier = player_status.score_multiplier;
+
+              // show a message
               char str[124];
-              sprintf(str, _("%d bad guys in a row!"), player_status.score_multiplier-1);
+              sprintf(str, _("New max combo: %d"), player_status.max_score_multiplier-1);
               Sector::current()->add_floating_text(base, str);
-              }*/
+              }
             player_status.score_multiplier = 1;
             }
         }
@@ -486,15 +497,27 @@ Player::handle_horizontal_input()
   }
 
   // changing directions?
-  if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) {
-      if(fabs(vx)>SKID_XM && !skidding_timer.check()) {
+  if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0)))
+    {
+      // let's skid!
+      if(fabs(vx)>SKID_XM && !skidding_timer.check())
+        {
           skidding_timer.start(SKID_TIME);
           SoundManager::get()->play_sound(IDToSound(SND_SKID));
+          // dust some partcles
+          Sector::current()->add_particles(
+              Vector(base.x + (dir == RIGHT ? base.width : 0), base.y+base.height),
+              dir == RIGHT ? 270+20 : 90-40, dir == RIGHT ? 270+40 : 90-20,
+              Vector(2.8,-2.6), Vector(0,0.030), 3, Color(100,100,100), 3, 800,
+              LAYER_OBJECTS+1);
+
           ax *= 2.5;
-      } else {
+        }
+      else
+        {
           ax *= 2;
-      }
-  }
+        }
+    }
 
   // we get slower when not pressing any keys
   if(dirsign == 0) {
@@ -558,6 +581,7 @@ Player::handle_vertical_input()
       flapping = false;
       can_jump = false;
       can_flap = false;
+      flaps_nb = 0; // Ricardo's flapping
       if (size == SMALL)
         SoundManager::get()->play_sound(IDToSound(SND_JUMP));
       else
@@ -577,13 +601,28 @@ Player::handle_vertical_input()
          }
     }
 
-   
+ // temporary to help player's choosing a flapping
+ if(flapping_mode == RICARDO_FLAP)
+   {
+   // Flapping, Ricardo's version
+   // similar to SM3 Fox
+   if(input.jump == DOWN && input.old_jump == UP && can_flap &&
+     flaps_nb < 3)
+     {
+       physic.set_velocity_y(3.5);
+       physic.set_velocity_x(physic.get_velocity_x() * 0.35);
+       flaps_nb++;
+     }
+   }
+  else if(flapping_mode == MAREK_FLAP)
+   {
    // Flapping, Marek's version
    if (input.jump == DOWN && can_flap)
      {
          if (!flapping_timer.started())
             {
                flapping_timer.start(TUX_FLAPPING_TIME);
+               flapping_velocity = physic.get_velocity_x();
             }
          if (!flapping_timer.check()) 
             {
@@ -592,23 +631,21 @@ Player::handle_vertical_input()
             }
          jumping = true;
          flapping = true;
-         float iv = physic.get_velocity_x(); //flapping speed depends on initial velocity
-         float fv = 1.2;                     //fixed velocity that is reached when flapping is done
-         float cv = 0;                       //current velocity
-         if (iv < 0) {fv *= (-1);}           //make fv negative or positive depending on direction of iv
          if (flapping_timer.get_gone() <= TUX_FLAPPING_TIME)
             {
-               //TODO: Tux currently slows down too fast; fix that.
-               if (iv == 0) {cv = 0;}
-               else {cv = (iv-((iv-fv)*(float)flapping_timer.get_gone()/TUX_FLAPPING_TIME));}
+               float cv;
+               if (flapping_velocity == 0) {cv = 0;}
+               else {cv = flapping_velocity*(sqrt(TUX_FLAPPING_TIME-(float)flapping_timer.get_gone()))/sqrt(TUX_FLAPPING_TIME);}
                //Handle change of direction while flapping
                if (((dir == LEFT) && (cv > 0)) || (dir == RIGHT) && (cv < 0)) {cv *= (-1);}
                physic.set_velocity_x(cv);
-               physic.set_velocity_y((float)flapping_timer.get_gone()/700);
+               physic.set_velocity_y((float)flapping_timer.get_gone()/850);
             }
      }
-     
-   /* // Flapping, Ryan's version
+   }
+  else if(flapping_mode == RYAN_FLAP)
+   {
+   // Flapping, Ryan's version
    if (input.jump == DOWN && can_flap)
      {
          if (!flapping_timer.started())
@@ -626,6 +663,7 @@ Player::handle_vertical_input()
                 && physic.get_velocity_y() < 0)
             {
                float gravity = Sector::current()->gravity;
+               (void)gravity;
                float xr = (fabsf(physic.get_velocity_x()) / MAX_RUN_XM);
 
                // XXX: magic numbers. should be a percent of gravity
@@ -648,7 +686,8 @@ Player::handle_vertical_input()
      {
         physic.set_acceleration_y(0);
      }
-   */
+   }
+
 
    // Hover
    //(disabled by default, use cheat code "hover" to toggle on/off)
@@ -702,10 +741,8 @@ Player::handle_vertical_input()
         if(badguy->dying == DYING_NOT && badguy->mode != BadGuy::BOMB_TICKING &&
            badguy->mode != BadGuy::BOMB_EXPLODE)
           {
-            if (fabsf(base.x - badguy->base.x) < 150 &&
-              fabsf(base.y - badguy->base.y) < 60 &&
-              (issolid(badguy->base.x + 1, badguy->base.y + badguy->base.height) ||
-               issolid(badguy->base.x + badguy->base.width - 1, badguy->base.y + badguy->base.height)))
+            if (fabsf(base.x - badguy->base.x) < 96 &&
+                fabsf(base.y - badguy->base.y) < 64)
               badguy->kill_me(25);
           }
       }
@@ -895,7 +932,7 @@ Player::draw(DrawingContext& context)
     else // dir == RIGHT
       tux_body->set_action("kick-right");
     }
-  else if (butt_jump)
+  else if (butt_jump && size == BIG)
     {
     if(dir == LEFT)
       tux_body->set_action("buttjump-left");
@@ -993,7 +1030,7 @@ Player::draw(DrawingContext& context)
   else if (safe_timer.started() && global_frame_counter%2)
     ;  // don't draw Tux
   else
-    tux_body->draw(context, pos, layer, dir == LEFT ? HORIZONTAL_FLIP : NONE_EFFECT);
+    tux_body->draw(context, pos, layer);
 
   // Draw blinking star overlay
   if (invincible_timer.started() &&
@@ -1233,25 +1270,6 @@ Player::bounce(BadGuy* badguy)
   flapping = false;
   falling_from_flap = false;
   
-  if(player_status.score_multiplier >= 5)
-    {  // show a message
-    char str[124];
-//      if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);}
-      if (player_status.score_multiplier == 5)
-        sprintf(str, _("Good! x%d"), player_status.score_multiplier);
-      else if (player_status.score_multiplier == 6)
-        sprintf(str, _("Great! x%d"), player_status.score_multiplier);
-      else if (player_status.score_multiplier == 7)
-        sprintf(str, _("Awesome! x%d"), player_status.score_multiplier);
-      else if (player_status.score_multiplier == 8)
-        sprintf(str, _("Incredible! x%d"), player_status.score_multiplier);
-      else if (player_status.score_multiplier == 9)
-        sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier);
-      else
-        sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier);
-    Sector::current()->add_floating_text(base, str);
-    }
-
   if (input.jump)
     physic.set_velocity_y(5.2);
   else