flapping_velocity = 0;
// temporary to help player's choosing a flapping
- int flapping_mode = MAREK_FLAP;
+ flapping_mode = MAREK_FLAP;
// Ricardo's flapping
flaps_nb = 0;
&& physic.get_velocity_y() < 0)
{
float gravity = Sector::current()->gravity;
+ (void)gravity;
float xr = (fabsf(physic.get_velocity_x()) / MAX_RUN_XM);
// XXX: magic numbers. should be a percent of gravity