+// $Id$
//
-// C Implementation: player/tux
+// SuperTux - A Jump'n Run
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de> & Bill Kendrick, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <math.h>
#include "gameloop.h"
void
Player::init()
{
+ Level* plevel = World::current()->get_level();
+
base.width = 32;
base.height = 32;
size = SMALL;
got_coffee = false;
- // FIXME: Make the start position configurable via the levelfile
- base.x = 100;
- base.y = 170;
+ base.x = plevel->start_pos_x;
+ base.y = plevel->start_pos_y;
base.xm = 0;
base.ym = 0;
previous_base = old_base = base;
float ay = physic.get_acceleration_y();
float dirsign = 0;
- if(!duck && input.left == DOWN && input.right == UP) {
+ if(input.left == DOWN && input.right == UP && (!duck || physic.get_velocity_y() != 0)) {
dir = LEFT;
dirsign = -1;
- } else if(!duck && input.left == UP && input.right == DOWN) {
+ } else if(input.left == UP && input.right == DOWN && (!duck || physic.get_velocity_y() != 0)) {
dir = RIGHT;
dirsign = 1;
}
{
if(input.up == DOWN)
{
- if (on_ground() && !duck)
+ if (on_ground())
{
// jump
physic.set_velocity(physic.get_velocity_x(), 5.5);
}
/* Duck! */
- if (input.down == DOWN && size == BIG && !duck)
+ if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0)
{
duck = true;
base.height = 32;
// changing base size confuses collision otherwise
old_base = previous_base = base;
}
- else if(input.down == UP && size == BIG && duck)
+ else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0)
{
duck = false;
base.y -= 32;