- added standard copyright header to every file
[supertux.git] / src / player.cpp
index 337c52f..b3e1831 100644 (file)
@@ -1,14 +1,22 @@
+//  $Id$
 //
-// C Implementation: player/tux
+//  SuperTux -  A Jump'n Run
+//  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
 //
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de> & Bill Kendrick, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
 //
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
 //
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <math.h>
 
 #include "gameloop.h"
 #include "defines.h"
 #include "scene.h"
 #include "tile.h"
+#include "sprite.h"
 #include "screen.h"
 
-texture_type tux_life;
-std::vector<texture_type> tux_right;
-std::vector<texture_type> tux_left;
-texture_type smalltux_jump_left;
-texture_type smalltux_jump_right;
-texture_type smalltux_stand_left;
-texture_type smalltux_stand_right;
-
-texture_type bigtux_right[3];
-texture_type bigtux_left[3];
-texture_type bigtux_right_jump;
-texture_type bigtux_left_jump;
-texture_type ducktux_right;
-texture_type ducktux_left;
-texture_type skidtux_right;
-texture_type skidtux_left;
-texture_type firetux_right[3];
-texture_type firetux_left[3];
-texture_type bigfiretux_right[3];
-texture_type bigfiretux_left[3];
-texture_type bigfiretux_right_jump;
-texture_type bigfiretux_left_jump;
-texture_type duckfiretux_right;
-texture_type duckfiretux_left;
-texture_type skidfiretux_right;
-texture_type skidfiretux_left;
-texture_type cape_right[2];
-texture_type cape_left[2];
-texture_type bigcape_right[2];
-texture_type bigcape_left[2];
+Surface* tux_life;
+std::vector<Surface*> tux_right;
+std::vector<Surface*> tux_left;
+Surface* smalltux_jump_left;
+Surface* smalltux_jump_right;
+Surface* smalltux_stand_left;
+Surface* smalltux_stand_right;
+
+Sprite* bigtux_right;
+Sprite* bigtux_left;
+Sprite* bigtux_right_jump;
+Sprite* bigtux_left_jump;
+Sprite* ducktux_right;
+Sprite* ducktux_left;
+Surface* skidtux_right;
+Surface* skidtux_left;
+Surface* firetux_right[3];
+Surface* firetux_left[3];
+Surface* bigfiretux_right[3];
+Surface* bigfiretux_left[3];
+Surface* bigfiretux_right_jump;
+Surface* bigfiretux_left_jump;
+Surface* duckfiretux_right;
+Surface* duckfiretux_left;
+Surface* skidfiretux_right;
+Surface* skidfiretux_left;
+Surface* cape_right[2];
+Surface* cape_left[2];
+Surface* bigcape_right[2];
+Surface* bigcape_left[2];
 
 void player_input_init(player_input_type* pplayer_input)
 {
@@ -63,15 +72,16 @@ void player_input_init(player_input_type* pplayer_input)
 void
 Player::init()
 {
+  Level* plevel = World::current()->get_level();
+
   base.width = 32;
   base.height = 32;
 
   size = SMALL;
   got_coffee = false;
 
-  // FIXME: Make the start position configurable via the levelfile
-  base.x = 100;
-  base.y = 240;
+  base.x = plevel->start_pos_x;
+  base.y = plevel->start_pos_y;
   base.xm = 0;
   base.ym = 0;
   previous_base = old_base = base;
@@ -83,10 +93,7 @@ Player::init()
 
   frame_main = 0;
   frame_ = 0;
-  lives = 3;
-  score = 0;
-  distros = 0;
-
+  
   player_input_init(&input);
 
   keymap.jump  = SDLK_UP;
@@ -139,7 +146,7 @@ void
 Player::level_begin()
 {
   base.x  = 100;
-  base.y  = 240;
+  base.y  = 170;
   base.xm = 0;
   base.ym = 0;
   previous_base = old_base = base;
@@ -169,7 +176,6 @@ Player::action(double frame_ratio)
 
   /* Move tux: */
   previous_base = base;
-  duck = false;
 
   physic.apply(frame_ratio, base.x, base.y);
   if(dying == DYING_NOT) {
@@ -285,30 +291,6 @@ Player::action(double frame_ratio)
       play_current_music();
     }
 
-  /* End of level? */
-  if (base.x >= World::current()->get_level()->endpos
-      && World::current()->get_level()->endpos != 0)
-    {
-      player_status.next_level = 1;
-    }
-
-  /* Duck! */
-  if (input.down == DOWN && size == BIG && !duck)
-    {
-      duck = true;
-      base.height = 32;                             
-      base.y += 32;
-      // changing base size confuses collision otherwise
-      old_base = previous_base = base;
-    }
-  else if(input.down == UP && size == BIG && duck)
-    {
-      duck = false;
-      base.y -= 32;
-      base.height = 64;
-      old_base = previous_base = base;
-    }
-
   // check some timers
   skidding_timer.check();
   invincible_timer.check();
@@ -340,10 +322,10 @@ Player::handle_horizontal_input()
   float ay = physic.get_acceleration_y();
 
   float dirsign = 0;
-  if(!duck && input.left == DOWN && input.right == UP) {
+  if(input.left == DOWN && input.right == UP && (!duck || physic.get_velocity_y() != 0)) {
       dir = LEFT;
       dirsign = -1;
-  } else if(!duck && input.left == UP && input.right == DOWN) {
+  } else if(input.left == UP && input.right == DOWN && (!duck || physic.get_velocity_y() != 0)) {
       dir = RIGHT;
       dirsign = 1;
   }
@@ -397,7 +379,20 @@ Player::handle_horizontal_input()
           ax = WALK_ACCELERATION_X * -1.5;
       }
   }
+
+  // if we're on ice slow down acceleration or deceleration
+  if (isice(base.x, base.y + base.height))
+  {
+    /* the acceleration/deceleration rate on ice is inversely proportional to
+     * the current velocity.
+     */
+
+    // increasing 1 will increase acceleration/deceleration rate
+    // decreasing 1 will decrease acceleration/deceleration rate
+    //  must stay above zero, though
+    if (ax != 0) ax *= 1 / fabs(vx);
+  }
+
   physic.set_velocity(vx, vy);
   physic.set_acceleration(ax, ay);
 }
@@ -407,7 +402,7 @@ Player::handle_vertical_input()
 {
   if(input.up == DOWN)
     {
-      if (on_ground() && !duck)
+      if (on_ground())
         {
           // jump
           physic.set_velocity(physic.get_velocity_x(), 5.5);
@@ -471,7 +466,7 @@ Player::handle_input()
     }
 
   /* Duck! */
-  if (input.down == DOWN && size == BIG && !duck)
+  if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0)
     {
       duck = true;
       base.height = 32;                             
@@ -479,7 +474,7 @@ Player::handle_input()
       // changing base size confuses collision otherwise
       old_base = previous_base = base;
     }
-  else if(input.down == UP && size == BIG && duck)
+  else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0)
     {
       duck = false;
       base.y -= 32;
@@ -509,11 +504,11 @@ Player::grabdistros()
     }
 
   /* Enough distros for a One-up? */
-  if (distros >= DISTROS_LIFEUP)
+  if (player_status.distros >= DISTROS_LIFEUP)
     {
-      distros = distros - DISTROS_LIFEUP;
-      if(lives < MAX_LIVES)
-        lives++;
+      player_status.distros = player_status.distros - DISTROS_LIFEUP;
+      if(player_status.lives < MAX_LIVES)
+        ++player_status.lives;
       /*We want to hear the sound even, if MAX_LIVES is reached*/
       play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
     }
@@ -531,15 +526,9 @@ Player::draw()
               /* Draw cape: */
 
               if (dir == RIGHT)
-                {
-                  texture_draw(&cape_right[global_frame_counter % 2],
-                               base.x- scroll_x, base.y);
-                }
+                cape_right[global_frame_counter % 2]->draw(base.x- scroll_x, base.y);
               else
-                {
-                  texture_draw(&cape_left[global_frame_counter % 2],
-                               base.x- scroll_x, base.y);
-                }
+                cape_left[global_frame_counter % 2]->draw(base.x- scroll_x, base.y);
             }
 
 
@@ -548,27 +537,25 @@ Player::draw()
               if (physic.get_velocity_y() != 0)
                 {
                   if (dir == RIGHT)
-                    texture_draw(&smalltux_jump_right, base.x - scroll_x, base.y - 10);
+                    smalltux_jump_right->draw( base.x - scroll_x, base.y - 10);
                   else
-                    texture_draw(&smalltux_jump_left, base.x - scroll_x, base.y - 10);                   
+                    smalltux_jump_left->draw( base.x - scroll_x, base.y - 10);                   
                 }
               else
                 {
                   if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
                     {
                       if (dir == RIGHT)
-                        texture_draw(&smalltux_stand_right, base.x - scroll_x, base.y - 9);
+                        smalltux_stand_right->draw( base.x - scroll_x, base.y - 9);
                       else
-                        texture_draw(&smalltux_stand_left, base.x - scroll_x, base.y - 9);
+                        smalltux_stand_left->draw( base.x - scroll_x, base.y - 9);
                     }
                   else // moving
                     {
                       if (dir == RIGHT)
-                        texture_draw(&tux_right[(global_frame_counter/2) % tux_right.size()], 
-                                     base.x - scroll_x, base.y - 9);
+                        tux_right[(global_frame_counter/2) % tux_right.size()]->draw(base.x - scroll_x, base.y - 9);
                       else
-                        texture_draw(&tux_left[(global_frame_counter/2) % tux_left.size()], 
-                                     base.x - scroll_x, base.y - 9);
+                        tux_left[(global_frame_counter/2) % tux_left.size()]->draw(base.x - scroll_x, base.y - 9);
                     }
                 }
             }
@@ -578,11 +565,11 @@ Player::draw()
 
               if (dir == RIGHT)
                 {
-                  texture_draw(&firetux_right[frame_], base.x- scroll_x, base.y);
+                  firetux_right[frame_]->draw( base.x- scroll_x, base.y);
                 }
               else
                 {
-                  texture_draw(&firetux_left[frame_], base.x- scroll_x, base.y);
+                  firetux_left[frame_]->draw( base.x- scroll_x, base.y);
                 }
             }
         }
@@ -590,21 +577,15 @@ Player::draw()
         {
           if (invincible_timer.started())
             {
-              float capex = base.x + (base.width - bigcape_right[0].w) / 2;
+              float capex = base.x + (base.width - bigcape_right[0]->w) / 2;
               capex -= scroll_x;
-              float capey = base.y + (base.height - bigcape_right[0].h) / 2;
+              float capey = base.y + (base.height - bigcape_right[0]->h) / 2;
                 
               /* Draw cape (just not in ducked mode since that looks silly): */
               if (dir == RIGHT)
-                {
-                  texture_draw(&bigcape_right[global_frame_counter % 2],
-                          capex, capey);
-                }
+                bigcape_right[global_frame_counter % 2]->draw(capex, capey);
               else
-                {
-                  texture_draw(&bigcape_left[global_frame_counter % 2],
-                          capex, capey);
-                }
+                bigcape_left[global_frame_counter % 2]->draw(capex, capey);
             }
 
           if (!got_coffee)
@@ -613,57 +594,35 @@ Player::draw()
                 {
                   if (!skidding_timer.started())
                     {
-                      if (!jumping || physic.get_velocity_y() > 0)
+                      if (physic.get_velocity_y() == 0)
                         {
                           if (dir == RIGHT)
-                            {
-                              texture_draw(&bigtux_right[frame_],
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigtux_right->draw(base.x - scroll_x, base.y);
                           else
-                            {
-                              texture_draw(&bigtux_left[frame_],
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigtux_left->draw(base.x - scroll_x, base.y);
                         }
                       else
                         {
                           if (dir == RIGHT)
-                            {
-                              texture_draw(&bigtux_right_jump,
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigtux_right_jump->draw(base.x - scroll_x, base.y);
                           else
-                            {
-                              texture_draw(&bigtux_left_jump,
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigtux_left_jump->draw(base.x - scroll_x, base.y);
                         }
                     }
                   else
                     {
                       if (dir == RIGHT)
-                        {
-                          texture_draw(&skidtux_right,
-                                       base.x- scroll_x - 8, base.y);
-                        }
+                        skidtux_right->draw(base.x - scroll_x - 8, base.y);
                       else
-                        {
-                          texture_draw(&skidtux_left,
-                                       base.x- scroll_x - 8, base.y);
-                        }
+                        skidtux_left->draw(base.x - scroll_x - 8, base.y);
                     }
                 }
               else
                 {
                   if (dir == RIGHT)
-                    {
-                      texture_draw(&ducktux_right, base.x- scroll_x - 8, base.y - 16);
-                    }
+                    ducktux_right->draw(base.x - scroll_x, base.y);
                   else
-                    {
-                      texture_draw(&ducktux_left, base.x- scroll_x - 8, base.y - 16);
-                    }
+                    ducktux_left->draw(base.x - scroll_x, base.y);
                 }
             }
           else
@@ -676,62 +635,37 @@ Player::draw()
                       if (!jumping || physic.get_velocity_y() > 0)
                         {
                           if (dir == RIGHT)
-                            {
-                              texture_draw(&bigfiretux_right[frame_],
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigfiretux_right[frame_]->draw(base.x- scroll_x - 8, base.y);
                           else
-                            {
-                              texture_draw(&bigfiretux_left[frame_],
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigfiretux_left[frame_]->draw(base.x- scroll_x - 8, base.y);
                         }
                       else
                         {
                           if (dir == RIGHT)
-                            {
-                              texture_draw(&bigfiretux_right_jump,
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigfiretux_right_jump->draw(base.x- scroll_x - 8, base.y);
                           else
-                            {
-                              texture_draw(&bigfiretux_left_jump,
-                                           base.x- scroll_x - 8, base.y);
-                            }
+                            bigfiretux_left_jump->draw(base.x- scroll_x - 8, base.y);
                         }
                     }
                   else
                     {
                       if (dir == RIGHT)
-                        {
-                          texture_draw(&skidfiretux_right,
-                                       base.x- scroll_x - 8, base.y);
-                        }
+                        skidfiretux_right->draw(base.x- scroll_x - 8, base.y);
                       else
-                        {
-                          texture_draw(&skidfiretux_left,
-                                       base.x- scroll_x - 8, base.y);
-                        }
+                        skidfiretux_left->draw(base.x- scroll_x - 8, base.y);
                     }
                 }
               else
                 {
                   if (dir == RIGHT)
-                    {
-                      texture_draw(&duckfiretux_right, base.x- scroll_x - 8, base.y - 16);
-                    }
+                    duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16);
                   else
-                    {
-                      texture_draw(&duckfiretux_left, base.x- scroll_x - 8, base.y - 16);
-                    }
+                    duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16);
                 }
             }
         }
     }
 
-  if(dying)
-    text_drawf(&gold_text,"Penguins can fly !:",0,0,A_HMIDDLE,A_VMIDDLE,1);
-
   if (debug_mode)
     fillrect(base.x - scroll_x, base.y, 32, 32, 75,75,75, 150);
 }
@@ -745,8 +679,8 @@ Player::collision(void* p_c_object, int c_object)
     {
     case CO_BADGUY:
       pbad_c = (BadGuy*) p_c_object;
-      /* Hurt the player if he just touched it: */
 
+     /* Hurt player if he touches a badguy */
       if (!pbad_c->dying && !dying &&
           !safe_timer.started() &&
           pbad_c->mode != HELD)
@@ -756,30 +690,24 @@ Player::collision(void* p_c_object, int c_object)
               pbad_c->mode = HELD;
               pbad_c->base.y-=8;
             }
+          else if (pbad_c->mode == FLAT)
+            {
+              // Don't get hurt if we're kicking a flat badguy!
+            }
           else if (pbad_c->mode == KICK)
             {
-              if (base.y < pbad_c->base.y - 16)
+              /* Hurt if you get hit by kicked laptop: */
+              if (!invincible_timer.started())
                 {
-                  /* Step on (stop being kicked) */
-
-                  pbad_c->mode = FLAT;
-                  play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+                  kill(SHRINK);
                 }
               else
                 {
-                  /* Hurt if you get hit by kicked laptop: */
-                  if (!invincible_timer.started())
-                    {
-                      kill(SHRINK);
-                    }
-                  else
-                    {
-                      pbad_c->dying = DYING_FALLING;
-                      play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-                      World::current()->add_score(pbad_c->base.x - scroll_x,
-                                                  pbad_c->base.y,
-                                                  25 * player_status.score_multiplier);
-                    }
+                   pbad_c->dying = DYING_FALLING;
+                   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+                   World::current()->add_score(pbad_c->base.x - scroll_x,
+                                               pbad_c->base.y,
+                                               25 * player_status.score_multiplier);
                 }
             }
           else
@@ -834,9 +762,6 @@ Player::kill(int mode)
 void
 Player::is_dying()
 {
-  /* He died :^( */
-
-  --lives;
   remove_powerups();
   dying = DYING_NOT;
 }