duck = false;
base.y -= 32;
base.height = 64;
+ // changing base size confuses collision otherwise
+ old_base = previous_base = base;
}
}
size = BIG;
base.height = 64;
base.y -= 32;
- // eventually go in duck mode if there's no space
- if(collision_object_map(base))
- {
- base.height = 32;
- base.y += 32;
- duck = true;
- }
old_base = previous_base = base;
}