-optimized and cleaned up collision_object_map
[supertux.git] / src / player.cpp
index 8d0a2ee..afc4eb5 100644 (file)
@@ -371,7 +371,7 @@ Player::handle_horizontal_input()
 void
 Player::handle_vertical_input()
 {
-  if(input.up == DOWN)
+  if(input.up == DOWN && input.old_up == UP)
     {
       if (on_ground())
         {
@@ -410,6 +410,7 @@ Player::handle_input()
     {
       handle_vertical_input();
     }
+  input.old_up = input.up;
 
   /* Shoot! */
 
@@ -455,11 +456,25 @@ Player::handle_input()
       duck = false;
       base.y -= 32;
       base.height = 64;
-      old_base = previous_base = base;
+      // changing base size confuses collision otherwise
+      old_base = previous_base = base;                        
     }
 }
 
 void
+Player::grow()
+{
+  if(size == BIG)
+    return;
+  
+  size = BIG;
+  base.height = 64;
+  base.y -= 32;
+
+  old_base = previous_base = base;
+}
+
+void
 Player::grabdistros()
 {
   /* Grab distros: */