#include "resources.h"
#include "interactive_object.h"
#include "video/screen.h"
+#include "statistics.h"
// behavior definitions:
#define TILES_FOR_BUTTJUMP 3
// others stuff:
#define AUTOSCROLL_DEAD_INTERVAL 300
+// time before idle animation starts
+#define IDLE_TIME 2500
+
// growing animation
Surface* growingtux_left[GROWING_FRAMES];
Surface* growingtux_right[GROWING_FRAMES];
Sprite* smalltux_gameover;
Sprite* smalltux_star;
-Sprite* largetux_star;
+Sprite* bigtux_star;
-PlayerSprite smalltux;
-PlayerSprite largetux;
-PlayerSprite icetux;
-PlayerSprite firetux;
+TuxBodyParts* small_tux;
+TuxBodyParts* big_tux;
+TuxBodyParts* fire_tux;
+TuxBodyParts* ice_tux;
PlayerKeymap keymap;
pplayer_input->activate = UP;
}
+void
+TuxBodyParts::set_action(std::string action)
+{
+ if(head != NULL)
+ head->set_action(action);
+ if(body != NULL)
+ body->set_action(action);
+ if(arms != NULL)
+ arms->set_action(action);
+ if(feet != NULL)
+ feet->set_action(action);
+}
+
+void
+TuxBodyParts::one_time_animation()
+{
+ if(head != NULL)
+ head->start_animation(1);
+ if(body != NULL)
+ body->start_animation(1);
+ if(arms != NULL)
+ arms->start_animation(1);
+ if(feet != NULL)
+ feet->start_animation(1);
+}
+
+void
+TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer,
+ Uint32 drawing_effect)
+{
+ if(head != NULL)
+ head->draw(context, pos, layer-1, drawing_effect);
+ if(body != NULL)
+ body->draw(context, pos, layer-3, drawing_effect);
+ if(arms != NULL)
+ arms->draw(context, pos, layer, drawing_effect);
+ if(feet != NULL)
+ feet->draw(context, pos, layer-2, drawing_effect);
+}
+
Player::Player()
{
init();
last_ground_y = 0;
fall_mode = ON_GROUND;
jumping = false;
+ double_jumping = false;
can_jump = true;
+ can_double_jump = false;
+ enable_hover = false;
butt_jump = false;
frame_main = 0;
kick_timer.init(true);
shooting_timer.init(true);
growing_timer.init(true);
+ idle_timer.init(true);
physic.reset();
}
int
Player::key_event(SDLKey key, int state)
{
+ idle_timer.start(IDLE_TIME);
+
if(key == keymap.right)
{
input.right = state;
safe_timer.init(true);
frame_timer.init(true);
growing_timer.init(true);
+ idle_timer.init(true);
physic.reset();
}
// Press jump key
if(input.up == DOWN && can_jump && on_ground())
{
+ global_stats.add_points(JUMPS_STAT, 1);
+
if(duck) { // only jump a little bit when in duck mode {
physic.set_velocity_y(3);
} else {
--base.y;
jumping = true;
+ double_jumping = false;
can_jump = false;
+ can_double_jump = false;
if (size == SMALL)
SoundManager::get()->play_sound(IDToSound(SND_JUMP));
else
// Let go of jump key
else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
{
- jumping = false;
+ if (!double_jumping && !duck) {can_double_jump = true;}
+ jumping = false;
physic.set_velocity_y(0);
}
+
+ // Double jump
+ if (input.up == DOWN && can_double_jump)
+ {
+ can_double_jump = false;
+ jumping = true;
+ double_jumping = true;
+ physic.set_velocity_y(5.2);
+ }
+
+ // Hover
+ //(disabled by default, use cheat code "hover" to toggle on/off)
+ //TODO: needs some tweaking, especially when used together with double jump and jumping off badguys
+ if (enable_hover && input.up == DOWN && !jumping && !butt_jump && physic.get_velocity_y() <= 0)
+ {
+ physic.set_velocity_y(-1);
+ }
/* In case the player has pressed Down while in a certain range of air,
enable butt jump action */
void
Player::draw(DrawingContext& context)
{
- PlayerSprite* sprite;
+ TuxBodyParts* tux_body;
if (size == SMALL)
- sprite = &smalltux;
+ tux_body = small_tux;
else if (got_power == FIRE_POWER)
- sprite = &firetux;
+ tux_body = fire_tux;
else if (got_power == ICE_POWER)
- sprite = &icetux;
+ tux_body = ice_tux;
else
- sprite = &largetux;
+ tux_body = big_tux;
int layer = LAYER_OBJECTS - 1;
Vector pos = Vector(base.x, base.y);
- if (!safe_timer.started() || (global_frame_counter % 2) == 0)
+ /* Set Tux sprite action */
+ if (duck && size == BIG)
{
- if (dying == DYING_SQUISHED)
- {
- smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1);
- }
- else
- {
- if(growing_timer.check())
- {
- if (dir == RIGHT)
- context.draw_surface(growingtux_right[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer);
- else
- context.draw_surface(growingtux_left[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer);
- }
- else if (duck && size != SMALL)
- {
- if (dir == RIGHT)
- sprite->duck_right->draw(context, pos, layer);
- else
- sprite->duck_left->draw(context, pos, layer);
- }
- else if (skidding_timer.started())
- {
- if (dir == RIGHT)
- sprite->skid_right->draw(context, pos, layer);
- else
- sprite->skid_left->draw(context, pos, layer);
- }
- else if (kick_timer.started())
- {
- if (dir == RIGHT)
- sprite->kick_right->draw(context, pos, layer);
- else
- sprite->kick_left->draw(context, pos, layer);
- }
- else if (physic.get_velocity_y() != 0)
- {
- if (dir == RIGHT)
- sprite->jump_right->draw(context, pos, layer);
- else
- sprite->jump_left->draw(context, pos, layer);
- }
- else
- {
- if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
- {
- if (dir == RIGHT)
- sprite->stand_right->draw(context, pos, layer);
- else
- sprite->stand_left->draw(context, pos, layer);
- }
- else // moving
- {
- if (dir == RIGHT)
- sprite->walk_right->draw(context, pos, layer);
- else
- sprite->walk_left->draw(context, pos, layer);
- }
- }
- }
- }
+ if(dir == LEFT)
+ tux_body->set_action("duck-left");
+ else // dir == RIGHT
+ tux_body->set_action("duck-right");
+ }
+ else if (skidding_timer.started())
+ {
+ if(dir == LEFT)
+ tux_body->set_action("skid-left");
+ else // dir == RIGHT
+ tux_body->set_action("skid-right");
+ }
+ else if (kick_timer.started())
+ {
+ if(dir == LEFT)
+ tux_body->set_action("kick-left");
+ else // dir == RIGHT
+ tux_body->set_action("kick-right");
+ }
+ else if (butt_jump)
+ {
+ if(dir == LEFT)
+ tux_body->set_action("buttjump-left");
+ else // dir == RIGHT
+ tux_body->set_action("buttjump-right");
+ }
+ else if (physic.get_velocity_y() != 0)
+ {
+ if(dir == LEFT)
+ tux_body->set_action("jump-left");
+ else // dir == RIGHT
+ tux_body->set_action("jump-right");
+ }
+ else
+ {
+ if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
+ {
+ if(dir == LEFT)
+ tux_body->set_action("stand-left");
+ else // dir == RIGHT
+ tux_body->set_action("stand-right");
+ }
+ else // moving
+ {
+ if(dir == LEFT)
+ tux_body->set_action("walk-left");
+ else // dir == RIGHT
+ tux_body->set_action("walk-right");
+ }
+ }
- // Draw arm overlay graphics when Tux is holding something
- if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck)
- {
- if (dir == RIGHT)
- sprite->grab_right->draw(context, pos, LAYER_OBJECTS + 1);
+ if(idle_timer.get_left() < 0)
+ {
+ if(size == BIG)
+ {
+ if(dir == LEFT)
+ tux_body->head->set_action("idle-left");
+ else // dir == RIGHT
+ tux_body->head->set_action("idle-right");
+
+ tux_body->head->start_animation(1);
+ }
+
+ idle_timer.start(IDLE_TIME);
+ }
+
+ // Tux is holding something
+ if ((holding_something && physic.get_velocity_y() == 0) ||
+ shooting_timer.check())
+ {
+ if (duck)
+ {
+ if(dir == LEFT)
+ tux_body->arms->set_action("duck+grab-left");
+ else // dir == RIGHT
+ tux_body->arms->set_action("duck+grab-right");
+ }
else
- sprite->grab_left->draw(context, pos, LAYER_OBJECTS + 1);
- }
-
+ {
+ if(dir == LEFT)
+ tux_body->arms->set_action("grab-left");
+ else // dir == RIGHT
+ tux_body->arms->set_action("grab-right");
+ }
+ }
+
+ /* Draw Tux */
+ if (dying == DYING_SQUISHED)
+ {
+ smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1);
+ }
+ else if(growing_timer.check())
+ {
+ if(size == SMALL)
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ else
+ context.draw_surface(growingtux_left[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ }
+ else
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ else
+ context.draw_surface(growingtux_left[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ }
+ }
+ else if (safe_timer.started() && global_frame_counter%2)
+ ; // don't draw Tux
+ else
+ tux_body->draw(context, pos, layer, dir == LEFT ? HORIZONTAL_FLIP : NONE_EFFECT);
+
// Draw blinking star overlay
if (invincible_timer.started() &&
- (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
+ (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)
+ && !dying)
{
if (size == SMALL || duck)
smalltux_star->draw(context, pos, LAYER_OBJECTS + 2);
else
- largetux_star->draw(context, pos, LAYER_OBJECTS + 2);
+ bigtux_star->draw(context, pos, LAYER_OBJECTS + 2);
}
if (debug_mode)
{
if (got_power != NONE_POWER)
{
+ safe_timer.start(TUX_SAFE_TIME);
got_power = NONE_POWER;
}
else
{
+ growing_timer.start(GROWING_TIME);
+ safe_timer.start(TUX_SAFE_TIME + GROWING_TIME);
size = SMALL;
base.height = 32;
duck = false;
}
- safe_timer.start(TUX_SAFE_TIME);
}
else
{