#include "resources.h"
#include "interactive_object.h"
#include "video/screen.h"
+#include "statistics.h"
// behavior definitions:
#define TILES_FOR_BUTTJUMP 3
void
TuxBodyParts::set_action(std::string action)
{
- head->set_action(action);
- body->set_action(action);
- arms->set_action(action);
- feet->set_action(action);
+ if(head != NULL)
+ head->set_action(action);
+ if(body != NULL)
+ body->set_action(action);
+ if(arms != NULL)
+ arms->set_action(action);
+ if(feet != NULL)
+ feet->set_action(action);
}
void
TuxBodyParts::one_time_animation()
{
- head->start_animation(1);
- body->start_animation(1);
- arms->start_animation(1);
- feet->start_animation(1);
+ if(head != NULL)
+ head->start_animation(1);
+ if(body != NULL)
+ body->start_animation(1);
+ if(arms != NULL)
+ arms->start_animation(1);
+ if(feet != NULL)
+ feet->start_animation(1);
}
void
TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer,
Uint32 drawing_effect)
{
- head->draw(context, pos, layer, drawing_effect);
- body->draw(context, pos, layer, drawing_effect);
- arms->draw(context, pos, layer, drawing_effect);
- feet->draw(context, pos, layer, drawing_effect);
+ if(head != NULL)
+ head->draw(context, pos, layer-1, drawing_effect);
+ if(body != NULL)
+ body->draw(context, pos, layer-3, drawing_effect);
+ if(arms != NULL)
+ arms->draw(context, pos, layer, drawing_effect);
+ if(feet != NULL)
+ feet->draw(context, pos, layer-2, drawing_effect);
}
Player::Player()
last_ground_y = 0;
fall_mode = ON_GROUND;
jumping = false;
+ double_jumping = false;
can_jump = true;
+ can_double_jump = false;
+ enable_hover = false;
butt_jump = false;
frame_main = 0;
// Press jump key
if(input.up == DOWN && can_jump && on_ground())
{
+ global_stats.add_points(JUMPS_STAT, 1);
+
if(duck) { // only jump a little bit when in duck mode {
physic.set_velocity_y(3);
} else {
--base.y;
jumping = true;
+ double_jumping = false;
can_jump = false;
+ can_double_jump = false;
if (size == SMALL)
SoundManager::get()->play_sound(IDToSound(SND_JUMP));
else
// Let go of jump key
else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
{
- jumping = false;
+ if (!double_jumping && !duck) {can_double_jump = true;}
+ jumping = false;
physic.set_velocity_y(0);
}
+
+ // Double jump
+ if (input.up == DOWN && can_double_jump)
+ {
+ can_double_jump = false;
+ jumping = true;
+ double_jumping = true;
+ physic.set_velocity_y(5.2);
+ }
+
+ // Hover
+ //(disabled by default, use cheat code "hover" to toggle on/off)
+ //TODO: needs some tweaking, especially when used together with double jump and jumping off badguys
+ if (enable_hover && input.up == DOWN && !jumping && !butt_jump && physic.get_velocity_y() <= 0)
+ {
+ physic.set_velocity_y(-1);
+ }
/* In case the player has pressed Down while in a certain range of air,
enable butt jump action */
Vector pos = Vector(base.x, base.y);
/* Set Tux sprite action */
- if (duck && size != SMALL)
- tux_body->set_action("duck");
+ if (duck && size == BIG)
+ {
+ if(dir == LEFT)
+ tux_body->set_action("duck-left");
+ else // dir == RIGHT
+ tux_body->set_action("duck-right");
+ }
else if (skidding_timer.started())
- tux_body->set_action("skid");
+ {
+ if(dir == LEFT)
+ tux_body->set_action("skid-left");
+ else // dir == RIGHT
+ tux_body->set_action("skid-right");
+ }
else if (kick_timer.started())
- tux_body->set_action("kick");
+ {
+ if(dir == LEFT)
+ tux_body->set_action("kick-left");
+ else // dir == RIGHT
+ tux_body->set_action("kick-right");
+ }
else if (butt_jump)
- tux_body->set_action("buttjump");
+ {
+ if(dir == LEFT)
+ tux_body->set_action("buttjump-left");
+ else // dir == RIGHT
+ tux_body->set_action("buttjump-right");
+ }
else if (physic.get_velocity_y() != 0)
- tux_body->set_action("jump");
+ {
+ if(dir == LEFT)
+ tux_body->set_action("jump-left");
+ else // dir == RIGHT
+ tux_body->set_action("jump-right");
+ }
else
{
if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
{
- tux_body->set_action("stand");
+ if(dir == LEFT)
+ tux_body->set_action("stand-left");
+ else // dir == RIGHT
+ tux_body->set_action("stand-right");
}
else // moving
{
- tux_body->set_action("walk");
+ if(dir == LEFT)
+ tux_body->set_action("walk-left");
+ else // dir == RIGHT
+ tux_body->set_action("walk-right");
}
}
if(idle_timer.get_left() < 0)
{
- tux_body->head->set_action("idle");
- tux_body->head->start_animation(1);
+ if(size == BIG)
+ {
+ if(dir == LEFT)
+ tux_body->head->set_action("idle-left");
+ else // dir == RIGHT
+ tux_body->head->set_action("idle-right");
+
+ tux_body->head->start_animation(1);
+ }
idle_timer.start(IDLE_TIME);
}
shooting_timer.check())
{
if (duck)
- tux_body->arms->set_action("duck+grab");
+ {
+ if(dir == LEFT)
+ tux_body->arms->set_action("duck+grab-left");
+ else // dir == RIGHT
+ tux_body->arms->set_action("duck+grab-right");
+ }
else
- tux_body->arms->set_action("grab");
+ {
+ if(dir == LEFT)
+ tux_body->arms->set_action("grab-left");
+ else // dir == RIGHT
+ tux_body->arms->set_action("grab-right");
+ }
}
/* Draw Tux */
// Draw blinking star overlay
if (invincible_timer.started() &&
- (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
+ (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)
+ && !dying)
{
if (size == SMALL || duck)
smalltux_star->draw(context, pos, LAYER_OBJECTS + 2);