Ryan was right, Tux was firing from the head :D
[supertux.git] / src / player.cpp
index dd02bc2..a01480e 100644 (file)
@@ -203,7 +203,7 @@ Player::action(double frame_ratio)
       if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y
          && collision_object_map(base))
         {
-          base.x += frame_ratio * WALK_SPEED;
+          base.x += frame_ratio * WALK_SPEED * (dir ? 1: -1);
           previous_base = old_base = base;
         }
 
@@ -417,7 +417,7 @@ Player::handle_vertical_input()
       physic.set_velocity_y(0);
     }
 
-  if (input.down == DOWN && !on_ground() && !duck && size != SMALL)
+  if (input.down == DOWN && !on_ground() && !duck && size == BIG)
     butt_jump = true;
   else if (input.down == UP)
     butt_jump = false;
@@ -461,7 +461,8 @@ Player::handle_input()
   /* Shoot! */
   if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER)
     {
-      World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir);
+      holding_something = true;
+      World::current()->add_bullet(base.x, base.y + (base.height/2), physic.get_velocity_x(), dir);
       input.old_fire = DOWN;
     }