Forgot to commit this file. It used badguy's killme() somewhere.
[supertux.git] / src / player.cpp
index ec3e899..8d0a2ee 100644 (file)
@@ -92,6 +92,7 @@ Player::init()
   skidding_timer.init(true);
   safe_timer.init(true);
   frame_timer.init(true);
+  kick_timer.init(true);
 
   physic.reset();
 }
@@ -264,6 +265,7 @@ Player::action(double frame_ratio)
   skidding_timer.check();
   invincible_timer.check();
   safe_timer.check();
+  kick_timer.check();
 }
 
 bool
@@ -508,13 +510,13 @@ Player::draw()
           else
             sprite = &largetux;
           
-          if (duck)
+          if (duck && size != SMALL)
             {
               if (dir == RIGHT)
                 sprite->duck_right->draw(base.x - scroll_x, base.y);
               else 
                 sprite->duck_left->draw(base.x - scroll_x, base.y);
-            }                    
+            }
           else if (skidding_timer.started())
             {
               if (dir == RIGHT)
@@ -522,6 +524,13 @@ Player::draw()
               else
                 sprite->skid_left->draw(base.x - scroll_x, base.y); 
             }
+          else if (kick_timer.started())
+            {
+              if (dir == RIGHT)
+                sprite->kick_right->draw(base.x - scroll_x, base.y);
+              else
+                sprite->kick_left->draw(base.x - scroll_x, base.y); 
+            }
           else if (physic.get_velocity_y() != 0)
             {
               if (dir == RIGHT)
@@ -587,7 +596,8 @@ Player::collision(void* p_c_object, int c_object)
           !safe_timer.started() &&
           pbad_c->mode != BadGuy::HELD)
         {
-          if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN)
+          if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN
+               && !holding_something)
             {
               holding_something = true;
               pbad_c->mode = BadGuy::HELD;
@@ -621,7 +631,7 @@ Player::collision(void* p_c_object, int c_object)
                 }
               else
                 {
-                  pbad_c->kill_me();
+                  pbad_c->kill_me(25);
                 }
             }
           player_status.score_multiplier++;