-made flapping less powerful by reducing speed and height
[supertux.git] / src / player.cpp
index 87cfc3b..88e95a4 100644 (file)
@@ -22,6 +22,7 @@
 #include <cassert>
 
 #include "app/globals.h"
+#include "app/gettext.h"
 #include "player.h"
 #include "defines.h"
 #include "scene.h"
@@ -334,7 +335,15 @@ Player::action(float elapsed_time)
           physic.enable_gravity(false);
           /* Reset score multiplier (for multi-hits): */
           if (!invincible_timer.started())
+            {
+            /*if(player_status.score_multiplier > 2)
+              {  // show a message
+              char str[124];
+              sprintf(str, _("%d bad guys in a row!"), player_status.score_multiplier-1);
+              Sector::current()->add_floating_text(base, str);
+              }*/
             player_status.score_multiplier = 1;
+            }
         }
 
       if(jumped_in_solid)
@@ -572,11 +581,13 @@ Player::handle_vertical_input()
                can_flap = false;
                falling_from_flap = true;
             }
+         if (physic.get_velocity_x() > 0) {physic.set_velocity_x(WALK_SPEED);}
+         else if (physic.get_velocity_x() < 0) {physic.set_velocity_x(WALK_SPEED * (-1));}
          jumping = true;
          flapping = true;
          if (flapping_timer.get_gone() <= TUX_FLAPPING_TIME)
             {
-               physic.set_velocity_y((float)flapping_timer.get_gone()/450);
+               physic.set_velocity_y((float)flapping_timer.get_gone()/700);
             }
      }
    
@@ -1160,7 +1171,19 @@ Player::bounce(BadGuy* badguy)
   //Make sure we stopped flapping
   flapping = false;
   falling_from_flap = false;
-
+  
+  if(player_status.score_multiplier > 1)
+  {  // show a message
+    char str[124];
+      if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);}
+      else if (player_status.score_multiplier == 5) {sprintf(str, _("Good! x%d"), player_status.score_multiplier);}
+      else if (player_status.score_multiplier == 6) {sprintf(str, _("Great! x%d"), player_status.score_multiplier);}
+      else if (player_status.score_multiplier == 7) {sprintf(str, _("Awesome! x%d"), player_status.score_multiplier);}
+      else if (player_status.score_multiplier == 8) {sprintf(str, _("Incredible! x%d"), player_status.score_multiplier);}
+      else if (player_status.score_multiplier == 9) {sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier);}
+      else {sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier);}
+    Sector::current()->add_floating_text(base, str);
+  }
   if (input.up)
     physic.set_velocity_y(5.2);
   else