can_flap = false;
falling_from_flap = true;
}
+ if (physic.get_velocity_x() > 0) {physic.set_velocity_x(WALK_SPEED);}
+ else if (physic.get_velocity_x() < 0) {physic.set_velocity_x(WALK_SPEED * (-1));}
jumping = true;
flapping = true;
if (flapping_timer.get_gone() <= TUX_FLAPPING_TIME)
{
- physic.set_velocity_y((float)flapping_timer.get_gone()/450);
+ physic.set_velocity_y((float)flapping_timer.get_gone()/700);
}
}